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Qayin (DayZ)

a few long term suggestions.

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Hey guys!

First of, i have to admit, i have not played the game yet. i just bought Arma2 - CO atm. - but im watching every DayZ vid avilable on the internet. so there might suggestions i make that are in-game already... but we'll see. ill just say what i would want to see ingame. these are things that i think are VERY realistic, and could add much to this game.

1. silencers: assuming its easier to kill Zombies with a winchester, rather than a pistol, but when u shoot a rifle, usually ull attract more and more zombies, a slower(less dmg) silenced kill from range - would be possible.

2. sprey paint: a good simple communication way, used to warn, invite and mark terretories. also as things change For example, if u will be able to set up camp or clear town and make it a sanctuary - this will be used for marking.

3. flash/bangs - zobies are attracted to sound, so, a flash-bang grande is a good way to distract em while u escape, for a few seconds itll be louder than anything and u can run. (picking up and throwing rocks would also work but im not sure if the engine allows it)

4. traps - im still not sure what are the up-sides of staying alive and making camp during the night with fire, but assuming u find a good spot, being able to set a trap could be very nice (maybe a bear trap) - using the sprey paint eventually there will be a universal "painting" to warn people (Zombies would die). this would give a sense of safty. - also if animals wonder its a good way to get food, by setting traps.

5. gps tags - i saw on some vids that u now see urself on the map, and ur friends if they are close. a way to tag friends (they will need to approve) once u met up will be a good system to re-find ur friends if u seperate. - removed when they die ofc.

6. secret cache - another nice thing i think u can do is allow for hidden cache's. this one is maybe less realistic since when you "Die" ur new guy is a whole new person. but i was thinking if u find a shovel, and u made a good find such as some extra bandages, a bag, food, etc. you could stash it underground. this will add a new asapct to the game - when u spawn a new char you already have a goal, get to that cache. also - where u dug in the ground, once mousing over ull see "Soft soil", those can be seen by ANYONE - for added risk.

7. long term profiles - for these to work, a person needs to be rewarded and punished towords long term goals. this would make the game ALOT more interestin and rewarding. for example, ive seen people complain about PKing on the forums, PKing is easy since u dont get punished - u die and u can restart as a normal person. a long term system that grants long term goals (after surviving X hours/killing X zombies/bandaging X people) ull get related bonuses when starting new chars, stuff like +1 bandage or for a bigger bonus, start with bigger bags. PKers ofc will get some panalties (and also maybe some bonuses) but point being, once u kill a certain amount of people, u can only spawn as a bandit - untill you do X to recover ur "reputation".

For now these are my idea's - cant wait to see ur

comments.

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Silencers are already in game.

I like you idea of spray paints, it looks great.

Chemlights could be used to this goal (for example red = get away, green = friend, blue = empty...), but we should need to "educate" ppl to those signs (and chem colors could be not found) .

I don't like the other ideas, BTW the "secret cache" is something like the tent, check dayz wikia.

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ty for the comment.

good to know silencers area in-game.

Would u mind elaborating why u don't like any of the above ideas?

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