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commanderbash

re-vamp item damage(specificlally fabrics)

  

10 members have voted

  1. 1. would you like clothing damage to be more linear instead of instant break?

    • no, instant break for,,, reason(you like always looking for clothes?)
      0
    • yes, once i find the outfit i like, i want the chance to maintain it
      4
    • yes, not just clothing, items too, expecially for fall damage.
      6


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with the new patch changing zombies attacks to chest hits, it seem that my jacket consistently goes from worn to ruined after a single zombie hit, I don't know if this is lag on the server for showing the transitional states, or a new bug, but between this and instantly ruined pants for falling 5 feet. I thought a good system to avoid this is if any one hit to and item caused a maximum of 25% item damage, meaning that the item would have to transition from pristine -> worn -> damaged -> badly damaged -> ruined without skipping any of the condition brackets.

 

its make sense, at least for the cloth items, that no one bullet or zombie lash, could instantly destroy a clothing item.

and slips off stairs, (which I think would damage shoes more then pants anyways) wouldn't instantly destroy pants, but I can see it scuffing them up enough to lower them a condition level

 

its a simple change, a minor nerf on fabric item damage like clothes, hats, gloves, backpacks(etc.), and would also help lessen the annoyance of the (now less frequent) broken leg glitches, and the 5' fall destroying pants and their contents.

 

vote, support, and discuss

Edited by commanderbash
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I hate it when your pants get Ruined, technically they would get dirty in real life, maybe even bloodstained, but not torn to pieces and smothered in dirt.

 

Support

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