greyfoxzb@gmail.com 0 Posted June 25, 2012 Besides first getting rid of people nuking and killing entire server populations... make it so if you are moving in the debug forest you get teleported out. ( or make everyone in debug forest non kill-able )I will label these with numbers so people can discuss them easier.1) Lets get rid of night vision goggles and thermal scopes - why: they are not good for this game, it's better we use flares/Chem-lights/Flashlights.2) Fix the Day and night Cycle: what to fix? - First of all, The day and night cycle is not fully synced to all clients, and may of times it is day to one person but pitch dark to another.3) Another thing is the duration of the current cycle, it needs to be sped up, we need maybe 5-8 hours of light and 2-3 of dark. something to give us balanced playtime of the cycle and not the current too long of a cycle.4) Change the de-spawn timer on saved vehicles to 24-48 hours. Add in more vehicles, add in more bicycles, perhaps add in the ability to craft a bicycle. ( Make use of the scrap metal, and toolbox see my other thread: http://dayzmod.com/forum/showthread.php?tid=19541 )5) Tweak Zombies to break legs less often, Make different tiers of zombies do more damage and have different habits.(by the way loving the new zombie field of vision.)6) Add in NPCs that use guns ( this could range from npc survivors, raiders, bandits, even military officers securing a FEMA style camp or the airports themselves. ( arma offers the editor which makes it very easy to setup scenes for all of these and can be tweaked to balance.)7) Make Loot Spawns that consist of nothing but whiskey bottles and empty cans to re-spawn on the normal loot spawn cycle.8) Remove Helicopter radar ( Tested it out for myself, wow this makes vehicles way to easy to find and ruins this game! Remove the Radar, or remove helicopters for now until radar is removed! )9) Add More random events, ( similar to helo crashes, can be anything ranging from shipwrecks, a helicopter flying thru the air and you see it o down and crash and spawn a helicopter crash site its definitely possible in the editor and scripting it as a chance to go off is possible. etc bandit npcs attacking you etc. )10) If possible make it so you cannot rapid fire pistols and snipers etc they can shoot really fast and stay decently accurate, too accurate for rapid fire.11) Add an option on ATV/ motorbike to Flip them over.12) FIX THIS! There is a bug with the M19 side arm and the Revolver Side Arm that when combining ammo it will refill the entire clip once it combines it to the different ammo type, making it an infinite ammo side arm provided you reload with 1 bullet left in your clip then combine the ammo twice.13) Add more Drop when shooting sniper rifles. and possibly make them louder/agro more zombies.14) Add more incentives/benefits to not kill people , as it is if you see someone your best option is to kill them as it increases your survival time.I have more but I'm gonna add them later I'm tired. will edit and reply as we go.~MrFixit Share this post Link to post Share on other sites
greyfoxzb@gmail.com 0 Posted June 25, 2012 15) Add a Kill zone if you leave the main area of the game like in battlefield series. ( warning you are wandering to far from your chance of rescue you will die in 20 seconds beep beep. )16) Add Item/Weapon/Vehicle Degradation ( weapons jam/break after to much use, items like matches run out, etc, vehicles lose hull or engine after x amount of time used etc ) Share this post Link to post Share on other sites
duddbudda 33 Posted June 25, 2012 1) why?2) yup - fyi it works like: when a server is booted it is given time X, everyone who loads in will load in at time X and their watch will tick forward from there on, until they log out - this system is bollocks and I just don't know why ARMA [an engine that can sync 1000+ zombies for 50+ players while lip-synching their words, coordinating ballistics and lightning strikes] can't keep time3) the natural day night cycle is imba? lolwut4) pass5) less often than 'not at all often'? so, like, never? no - just learn to avoid them better6) yes, it is important that a world driven entirely by real people making their own decisions has boundaries erected by NPCs for reasons that do not exist6) good god in heaven I hope Rocket isn't retarded - everything everyone asks for NPCs to do can be and is being done by players7) so there are more guns? no8) yup9) yup10) wut?11) yup12) goes in the bug report forum, well, there's already a ticket for it on Dev Heaven so meh consider it done13) see 10)14) no, there are so many threads on this, and it's as bad as punishing PvPtl;dr there are billions of reasons to run in a tribe, it's not the game's fault people don't see them Share this post Link to post Share on other sites
HardTarget 27 Posted June 25, 2012 1.) Only acceptable if something can be done about the immensely dark'ish night. While I don't personally have an issue with it, there's a reason there's a dedicated sticky thread regarding how damn dark the night is. It needs an offset somehow if you remove the only way of seeing well for certain people. Also, as stated before, Flares are a natural enemy of NVG's, they make it IMPOSSIBLE to see anything with NVG's on.2.) True, the sync is off at times, but this is more an issue for the server hosters themselves typically. A well run and operated server usually is synced quite effectively.3.) No, Rocket has stated before this will BREAK how the game operates, as it utilizes this cycle (in ticks) to be able to tell when to spawn items, how long things have been left out/haven't been around, etc. Altering the cycle mucks up the code.4.) I'm up for more bicycles, not sure on more vehicles. I am often running so I don't have a good opinion on this.5.) There are discussions dedicated solely about this already, we know, their super-human pimp slap has gained a lot of notoriety. So has their odd spawning behaviors. However, no need to "tier" them, that's silly (imo).6.) If you haven't played Arma 2 normally, I suggest you do so on Vet difficulty or something, you'll see that the NPC's have a nack at seeing you at insane distances and quite easily (500M+ out if you stand up, 300~M if crouched, will see despite any sort of cover/bushes), and they're quite the shooters. I prefer the only armed people are player controlled ones, that's my opinion.7.) There's a reason they exist is my answer.8.) Already topics about it, general consensus is it needs to go AFAIK.9.) Also other threads regarding these, although if any "random events" are added I hope it doesn't involve gun-totting NPC's. Anything like the roaring of jet engines as an SA-80 or somesuch jets across overhead is fine, but it should be more atmospheric than otherwise (the Heli with the watchlight idea at night was brilliant, forgot which thread that was in).10.) Pistols, I understand. Most, ignoring the M1911 and Rev. are 9mm, and such weapons IRL are not difficult to stabilize and quick-fire the trigger excessively. Yes, it'll be harder to account for, but it's possible. I say it's fine as is, if someone gets you with it, kudos to them for using a pistol. As for snipers, haven't experienced an issue with this sparing the DMR, most are single fire and take a bit, and if you have to hit at a farther range than 50m the recoil WILL make you have to re-aim yourself momentarily.11.) Arma 2 issue, not sure if there is such a fix available. If it is, it should take some time to flip, not like a Halo "flip" where you press a button and the thing flings itself around.12.) Wasn't aware of this, amusing.13.) Drop is quite substaintial at certain ranges, sparing weapons that can zero in (M24/M107), but even then you got to account and figure out the range (unless it has the "rangefinder" built-in with certain regular servers. Removing that server option on most/if not all servers would help).14.) I won't go into this, aside saying this is more of a community problem from people going up in arms about being killed, and turning around only to kill everyone from there-on out. The benefits are there, and they're greater than the items/beans you can pick up off the other person.15.) Fine by me, keep the heli-hiders from dumping their damn loot far outside the map, unreachable to anyone without a vehicle. Perhaps not in the exact mechanic way you stated, but something of the sort, like a missile lock-on if in a vehicle, and just shot by snipers otherwise if you leave the border too long. Something unique to DayZ. Share this post Link to post Share on other sites
duddbudda 33 Posted June 25, 2012 16) weapons jamonly if you let me clean them Share this post Link to post Share on other sites
greyfoxzb@gmail.com 0 Posted June 25, 2012 16) weapons jamonly if you let me clean themyou should be able to maintain weapons/cars/items to slow down the degrade yea. ( replace match box though ) Share this post Link to post Share on other sites