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Iezza

Make " vault " terrain related.

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Currently the V key makes your character lift his leg  up and over, and then his other leg Or jump in the air. This currently isn't Realistic game wise because all the v button does currently is Move your  character forward and avoid unit collision with any low fences. Leading to unrealistic and utterly pointless scenarios where the animation should have gotten you over but it didnt or even walking through a fence with your leg clipping. I suggest that it be somewhat akin to ladders, where pressing v next to passable fences/branches etc will automatically cause your character to go over the fence. This will remove the clipping that makes the current vaulting so unrealistic and make the game somewhat more immersive , if you want to cancell the vault animation, you can do so by pressing  V again. so the Functionality remains the same, just you cannot do silly vaults in the middle of nowhere. 

 

Pros:

No silly animation/ 270 degree turn to cancel hop over wall.

Greater animation quality and immersion

Less glitches with bodies stuck in walls/ broken bones due to this

 

Cons:

Fairly low priority for alpha

no " full controll " of character ( debatable as you can still cancel the animation)

No random hopping in the middle of nowhere.

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It's fine.

This may work for climbing over high fences though '6 foot fences'.

Edited by AP_Norris
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clearly never tried running to a gate being chased by zombies and trying to make the action button pop up so you can open it

I hear it will be removed soon though, so only the bunny hop jump exists by pressing v

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