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justchil

Large amount of DEBUG: Monitoring, needUpdate_objects which causes other issues.

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I'm desperate to figure out my problem.  I don't know what caused it to start.

 

I'm running a 64 player Dayz 1.8.0.3 PVP server that ran great but somehow/way this problem started a couple weeks ago.

 

Server specs:

E3-1270v3, 32gb mem,1gbps uplink.  Arma2/Dayz/DB all Running off ssd.  Don't think this is the issue.  Also running an Epoch server on dedicated machine and it has 0 issues.

 

Startup Params:

-name=Reality -profiles=dayz_1.chernarus -cfg=dayz_1.chernarus\basic.cfg -config=dayz_1.chernarus\config.cfg -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;@dayz;@reality_1.chernarus;@hive; -world=empty -cpuCount=2 -exThreads=1 -maxMem=2047 -port=3333 -noPause -noSound -noCB

 

I'm getting a large amount of debug monitoring/needupdate of players/vehicles.  It typically happens on hour two of my reboots.  Example:

 

 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d"
 8:14:10 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]"
 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d"
 8:14:20 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]"
 8:14:21 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d"
 8:14:30 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]"
 

 8:23:30 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE"
 8:23:30 "DEBUG: needUpdate_objects=[b 1-1-F:1 (Player1) REMOTE]"
 8:23:36 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE"
 8:23:37 "DEBUG FPS: 44.6927 OBJECTS: 2878 : PLAYERS: 8"
 
I have seen these before... on vehicles that are parked in weird areas (this one was flying) and players that are laggy (i did a MTR on players that are producing these errors -- low latency and no packet loss).
 
================================
 
I have begged / offered money / cried for help with this.   I have seen problems like bullet lag / death lag... My simple combat log script not working at all (although it works on my test VM server with same pbos/db/setup)
 
I've been looking at epoch and I noticed a few things... although I don't think this would solve my problem only pacify the errors.
 
condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/;
 
In epoch:
condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 50))"/*%FSM</CONDITION""">*/;
 
 
I don't know what other info I can provide but I'm more than willing.
Edited by justchil

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