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infinitegrim

Zombies do not Respawn....

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There is one thing that kind of annoys me with this game. If you and your group has the firepower to kill all the zombies you see, there still is no incentive to because they just respawn within a minute or two.

I think that the game spawns more zombies then it does, and bases the spawns on the amount of players. But if the players want to they can kill all the zombies and the area will be "safe" for 10 or so minutes until more zombies start to wonder into the area. These additional zombies would spawn outside of the area and come to "investigate" all the previous noise.

If more players come into the area, the game adjusts the number of spawned zombies by spawning zombies outside of the area and wondering in, but these zombies are not bound by the 10 or so minute timer.

This idea would also somewhat cater to the idea of making towns "safe zones" but players would just need to defend the town from the wondering hoards of zombies.

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I've already suggested this in much more detail in my Liberation thread, which was on the first page at the time you posted this thread. You didn't even try the search function, did you?

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I always assumed the spawning was there to simulate a larger presence. I'm guessing that if they added WAY more zombies, it would cripple CPU performance on the person doing the pathing for all of them.

I would love to see the distance of them spawning increased, I still see them spawning right in front of me sometimes.

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