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Markokil321

~Zombies Unite DayZ Community~

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Hello People   ;) 

 

I would like to invite you all to join the Zombies Unite DayZ Epoch Servers, after some recent issues that are now fully resolved, we are looking for some new players to re-populate/liven up our dayz servers.We currently have 2 Servers up and running with a lot of cool features and additions, without spoiling the purpose of the DayZ game. (No Tanks, No 10000 vehicles, No JETS etc.)

 

Our servers are both PVP AND PVE orientated! So you will find a mix of Heroes, Bandits and Raiders!

 

We run our Epoch Servers on a fully dedicated machine with a fast connection, 2 Raid 0 SSD'S, 32Gb's of DDR3 RAM and a beast CPU. All this will hopefully keep the server performance maximized.
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Our servers are located in Central Europe (France), But we have NOTHING against people from other parts of the world joining!
 
On the main Epoch servers, we offer:
 
- Custom made Anti-Hack (With frequent updates to keep the server protected!)
- Debug Menu (can be toggled)
- Trade Protection/Spawn Selection (Safe-zones & Anti Theft inside + the ability to choose where you spawn)
- SelfBB/Sevice Stations (for some gold you can get your vehicle fully repaired/refueled)
- Fire-dancing and a suicide option. (for when it all just becomes too much...)
- Clothes removal from dead bodies. (for the perverted players)
- A.I MISSIONS (Wide variety of missions: From building supply drops, Medical crates to Heavily A.I Guarded weapons caches!) - These have been tweaked to improve client & server performance!
- Extra Trader stock ( + added more guns,items and vehicles to the traders)
- Fixed Vehicle Salvage/Repair
- Taming of dogs.
- Fullmoon Nights ON
- Removed R3F Weight System (no carrying weight restrictions)
- Removed RAIN (Weather still changes, just no more monsoons)
- Bike/Moto Deploying (Right click your toolbox to deploy)
- Consuming Bloodbags. (Gives back health, food AND drink but has a very high infection chance!)
- Base Building +++  (bases have slightly increased hit-points, and the decay rate is set to 21 days)
- Added Custom Buildings/towns  (Reworked NEAF, Survivorville town, Added checkpoints and buildings)
- Friendly active admins
- Proximity player tags (ONLY if you are within 4 meters of a player will it show - helps catch safe zone thieves and does NOT reveal locations/distance.)
+ All the other regular Epoch Jazzzz
*We will be hosting regular weekend events and prize winnings*

 

Anyone is welcome to join! As long as you follow our few simple rules:
- NO Cheating, Exploiting or Glitching of any kind!
- NO Voice, Spam or Flaming on Side Chat, also English only on Side!
- NO Combat Logging!
- Be Respectful Towards other Players AND Admins! (No excess trolling, harassment.)
- OBEY SAFEZONE LAWS - NO Stealing, Shooting, Griefing or running people over within them!!
- NO Safezone Camping! 
- Do Not Spam out other players Base Co-ords in Side Chat! (for the dicks that do it whenever they find a base)
 
SERVER INFO
-------> Epoch Chernarus 1 IP: 62.210.188.240:2302 <---------
 
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We also have a NEW Epoch Namalsk Server! Running most mods that we have on the first server, these have been tweaked and balanced for the hardcore Namalsk environment.   B)
 
-------> Epoch Namalsk 2 IP: 62.210.188.240:2312 <---------
 
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We will gratefully accept any suggestions for things you would like to see added/removed from our servers!
 
Feel free to come chat with us on Teamspeak.
Teamspeak3 IP: 62.210.188.240:9987
 
Or consider checking out our website.   ;) 
Website: www.ZombiesUnite.net

 

Hope to see you there

Edited by Markokil321

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Here are pics showing some of the added buildings we have ingame... There is more though!

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Edited by Markokil321

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- FIXED: Take Clothes duplication.

- FIXED: Spawning in debug with certain skins.

- UPDATED: More checks to prevent damage hacks.

Edited by Markokil321

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- FIXED: Placeable fuel pumps not working - talk to an admin if you still have this issue.

- CHANGED: Slightly modified Hero/bandit trader pricing.

- CHANGED: AI Mission timers, should see 1-2 more missions. (However this does depend on ingame player count)

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- Today we changed the combat log timer from 300 seconds to 150, this was done because it would glitch out sometimes and cause innocent players to have to wait for that long.

- Fixed Certain bugs with the Safezones.

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- ADDED: New: Safes that have not been updated (opened/used) in 20 days will have their code set to 0000!

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- Fixed a Duplication Bug.

- Made some performance tweaks and updated some custom files.

- Added Bong Smoking Script (Scroll on the hookahs at traders!)

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- NEW: Purchased vehicles (traders) that are left abandoned for over 2 weeks will loose their key and can then be taken by anyone.

- FIXED: Building snapping. The hotkeys werent always working properly but this should be resolved.

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Hello, Just a small update...

 
- From now on, All Cinder and Metal Walls/Floors and Buildables are Indestructible. (this also applies for bases already ingame)
- We have slightly increased the HP for Wooden buildables but they can still be destroyed.
 
- Added !info chat command that will show some basic server info, such as Decay Times and some other stuff. You can also use !rules for the server rules and !ts3 for Teamspeak info.
 
- Fixed slight SQL error that will now properly fix some maintaining issues (we recommend area maintain using plotpoles = Every 2 weeks!)
 
- Working on adding more Missions and Events, to liven up the server.
- Working on finishing some custom towns/buildings.
Edited by Markokil321

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- Fixed an issue with craftable fire barrels not staying lit.

- Fixed an issue with service_point repair.

- Added the mk17 variants to the Hero and Bandit traders.

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