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ld-airgrafix

Removing items and actions

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Heaps of topics on adding ideas and suggestions. I thought i would start a thread about items we could do without. Why, you ask, because of performance issues. I read somewhere that adding 100 or more zombies to this game could seriously have big impact on memory and cause crashes.

So lets start:

- having to add a battery to flashlight is unnecessary, just a waste of space.

- different size gas containers, one would be enough.

- one axe model is enough

- spray cans (surely they will be used for something but in a real life survival scenario not really)

- fire extinguishers as mellee weapons arent needed (even though atm they are the only thing that works against zombies besides fire axe) same goes for crowbars and hacksaws

- helmets and clown masks, fun but if they take up space restricting number of zombies pls remove.

- unless number of weapons spawning is greatly reduced, pls remove hunting knives (keep if they will be used for cutting up animals)

- reading books, nice touch but truly unnecessary as well as paper and pens

- first aid kit, this is a touchy one as its really needed and it gives dayz something no game out there has, but do we really need to have it so complex, blood types, saline bags, etc. i would be happy with only badages if it allowed adding more zombies or animals.

-rotten fruit and detergents, not much use except torturing your prisoner, fun but once again takes up space.

These are just suggestions, if you have any others pls add or even if you disagree with some, discuss them

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As stated in a Dev's twitter, items have VERY little performance impact. Useless, little-use, pointless, etc items are needed for variety and to show there was life in chernarus before the infection.

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As stated in a Dev's twitter, items have VERY little performance impact. Useless, little-use, pointless, etc items are needed for variety and to show there was life in chernarus before the infection.

They meant chairs and tables, bugs and dragonflies you see everywhere,

Each weapon contains its own animations and scripts, not to mention textures and body. Same goes for books.

If what they say is true, why do we have identical houses, buildings and so on.

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