VooDooator 4 Posted March 14, 2014 Hey guys i want to introduce my idea for spawning players. First thing first, the old system. Spawning on the coast line is really bad through no loot respawning and bad player distribution all over the map. North is dull and full of loot and the coast line is like bambi playgound which break immersion for me. So ,main idea for new spawning system is to achieve the lost factor which helps immersion .We gonna do that by spawning players in the middle of the forest in different locations. This pic should clear things up. http://postimg.org/image/l4tcdrnk7/Pros:-disorientation-good distribution of the players on the map- no loot problem.Cons:-easy access to all late game goddies.-can be hard to find safe place for tents [beta].-hard to meet up with friendsWhat are u guys think about that try give me answers in pros/cons format that would be good for conversation. The last thing. I think dev team should try to experiment with spawning players when we are still in alpha stage. Cheers Share this post Link to post Share on other sites
AceQuat 63 Posted March 14, 2014 not sure about this. it will probably just frustrate a lot of (new) players. and that's something dayz can't afford at its early stage of development remember, you start off hungry and thirsty, and need to find something to eat/drink fast. right now, people can orientate themselves by the coast and train tracks. walking along those allows them to reach the towns fairly quickly to get cloths and food also keep in mind someone spawning up north will be able to gear up with helmet, tac-vest and m4a1 in no time. not really balanced imo. because heading north to get the best gear is dayz's lategame right now - as you already said "easy access to all late game goddies", and that would be ruined by allowing people to spawn in the north randomly Share this post Link to post Share on other sites