Runefox 1 Posted May 13, 2012 So I've noticed that a lot of people, myself included, have been having issues connecting to the servers due to the DB server being overloaded. I think that with all these new players (again, myself included), a good idea might be to open donations so we can get a better DB server, or maybe simply more DB servers to handle the load overall. I know a lot of people bought ArmA 2 lately for the sole purpose of playing this mod, and I think a lot of them wouldn't mind tossing a few bucks in to get to play.Thoughts? Share this post Link to post Share on other sites
Leechman 8 Posted May 13, 2012 Servers are community hosted. Most have their own donation system up. Check out the Servers Forum.Wait... reread your post. You're talking about the database server >.<Rocket has mentioned his thoughts on donations before. Basically saying that he'd like to set up a clear method of transparency for donations so you know exactly what your money is doing as well as rigidly defining what level of input you have into where your money goes/ideas for the game etc.I'd be happy to contribute as well, but I don't believe it's going to be something in the near future. Share this post Link to post Share on other sites
Freeborne (DayZ) 7 Posted May 14, 2012 I think every server is running Windows 2008 Std (most probably R2). They can host their own SUPER DUPER fast database. Updates to the central server can then be sent from the local database, once every 10 minutes or so.Not sure how many transactions a second the central DB can safely handle, but our server spits out an update for player gear at at rate of 1 per second (approx) with 100 players online.The main issue we experience is when we start the mission, vehicles don't always spawn. Trying to load gear from 70 players and spawning server vehicles, all from the one DB, is usually too much, and causes long wait times, and vehicles often don't spawn. We have to start the server, lock it at 20 slots (or so) and start the mission, confirm vehicles have loaded, and then unlock the other slots. A local DB would probably fix all this, and be much cheaper and more responsive then an upgrade to the central DB (which is 180ms away from us). Share this post Link to post Share on other sites
oktyabr 53 Posted May 14, 2012 Don't quote me but the plan is, as far as I know, is to eventually migrate the mod to servers with their *own* data bases. This means no more cross server persistence, it also means no more server hopping to farm loot, no more log exploits, and maybe most importantly, no overloaded central db server. Share this post Link to post Share on other sites