Suicide King 1 Posted March 12, 2014 I have an FNX45 and I found a magazine for it, however I cannot seem to get it to attach to the gun. I got a supressor and flashlight on it no problem. I can chamber a round of ammo, but the magazine won't attach to it. Anyone else run into this? Is there a trick to it or something?And yes, I''m positive it is the right magazine for the gun. :) Share this post Link to post Share on other sites
Gugolas 228 Posted March 12, 2014 Are you sure it is not ruined? Share this post Link to post Share on other sites
Suicide King 1 Posted March 12, 2014 I'm not sure. I'll check that next time I log in. Share this post Link to post Share on other sites
Dave1337 5 Posted March 12, 2014 Same happened to me when i tried to chamber the Pistol before i load the mag. However it will not work until you unchamber the Pistol again...That worked for me. Hope it helps. 4 Share this post Link to post Share on other sites
cav_guy 62 Posted March 12, 2014 Same happened to me when i tried to chamber the Pistol before i load the mag. However it will not work until you unchamber the Pistol again...That worked for me. Hope it helps.This is the answer. You have to put the pistol in your hands on the inventory screen to be able to unload it. Once you do, you should see 1 round underneath it that you can right click on (or probably just drag off). Don't ask me how long it took me to figure that out :) 3 Share this post Link to post Share on other sites
Zjasuu 337 Posted March 12, 2014 If there is a round in the chamber you have to eject it, then try to attach the magazine. 1 Share this post Link to post Share on other sites
Suicide King 1 Posted March 13, 2014 Ejecting the round did resolve the issue. Thanks for the help guys! 1 Share this post Link to post Share on other sites
makomachine 263 Posted March 13, 2014 Need to fix this bug as a chambered round shouldn't impact magazine insertion. 1 Share this post Link to post Share on other sites
EvilTigerAce 131 Posted March 13, 2014 Need to fix this bug as a chambered round shouldn't impact magazine insertion. It's not a bug, I guess? When you are loading a magazine in a pistol, and then pull the slide back, it loads a bullet in the chamber. You can't have 2 bullets in the chamber, right? ;) Share this post Link to post Share on other sites
makomachine 263 Posted March 13, 2014 It's not a bug, I guess? When you are loading a magazine in a pistol, and then pull the slide back, it loads a bullet in the chamber. You can't have 2 bullets in the chamber, right? ;)You can eject and insert a full mag with one in the chamber - no need to action the slide.... Share this post Link to post Share on other sites
cav_guy 62 Posted March 13, 2014 It's not a bug, I guess? When you are loading a magazine in a pistol, and then pull the slide back, it loads a bullet in the chamber. You can't have 2 bullets in the chamber, right? ;)I don't know if it's a bug, or just a flaw in the RV engine, but if the capacity of the magazine is 15 rounds, then you should be able to load the 15 round magazine + 1 more round in the chamber. You'll see a lot of firearms advertised with a capacity of 15 + 1 or 10 + 1 depending on the capacity of the magazine, and this is what they're talking about. When I've done it IRL, you put the fully loaded magazine in the weapon, let the slide go forward, chambering the round, drop the magazine and put another round on top and then reinsert the magazine. Why go running around one short when you don't have to? Should the dev's fix this, sure. Should it be a priority, nope. Share this post Link to post Share on other sites
makomachine 263 Posted March 13, 2014 Should the dev's fix this, sure. Should it be a priority, nope.Agreed - needs fixed but a LONG way down the priority list... Share this post Link to post Share on other sites
Sutinen 635 Posted March 13, 2014 It's not a bug, I guess? When you are loading a magazine in a pistol, and then pull the slide back, it loads a bullet in the chamber. You can't have 2 bullets in the chamber, right? ;)When you fire the one round in the chamber it ejects it because the silde goes backwards, right? So there is nothing in the chamber at that point. Share this post Link to post Share on other sites