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snared04drummer

A couple things that really need to change

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I like this mod about 80% of the time, but the other 20% is pure, unadulterated frustration.

A game is just that, a game. And the purpose of that game should be fun first. You've created a mod that is suppose to simulate what it'd be like to be caught in the middle of a zombie apocalypse in X location, etc. That's cool and all, but there are quite a few things that you've injected into the gameplay that don't accomplish anything except make the game less fun.

1. You took away the starting weapon (and lots of other things). Yeah, I know, it has been complained about lots of times, blah blah. But you know what? That's because it doesn't make any sense. Rocket, you justify this decision with what you consider a logical statement: "I mean, honestly, how many people keep a pistol in their house?"

Uh. I do. So do a lot of people that I know, and a lots of people in general. In fact, I'll do you one better; I have a Makarov in my desk right here. So yeah, it's really not that insane. And since you went the logical route, let me throw this at you: We're not spawning in houses. The fictional players we embody have supposedly survived for days (maybe weeks) in this day Z scenario, as suggested by the general state of ruin, and yet... we have no survival gear, food, water, etc? We just wandered out, stood still for a few days, and are just now getting started? Sorry, but it doesn't make any sense.

Getting started was hard enough, period. I understand you want it to be hard. I get it. And guess what: it is. That's pretty clearly evidenced by the fact that the world leader in survival is only like 11 days. Shit goes bad fast in this game, even with the best of gear and multiple people working together. So no, we really don't need the added stress of not starting out with jack shit.

2. Bleeding needs to stop on its own. One zombie bite without a bandage will take you from w/e health you're at to 0 99% of the time. That's bullshit. Plain and simple, bullshit. Bleeding either needs to cap at a hard number, which can even be tiered based on the difficulty setting of the server if you like, or it needs to stop at X seconds after you've taken the last damage.

3. Unconsciousness needs a major overhaul, because it's so random, so damning (especially for solo players), and often completely inexplicable. I log out of one server with a full 12000 blood, not being hurt by anything, etc. Log into another server and immediately fall onto the ground and proceed to bleed out before my atrociously long conscious timer wears off. It's stupid, it's totally contrary to fun (compounded 10x over by the fact that it seems to happen at random), and it needs to be fixed.

4. Blood needs to recover naturally over time if nothing else is wrong. You wanted logical? Then this is how it needs to be. Sorry, but human bodies fix themselves as long as everything else is going well. If you're not low on food or water, and aren't over/underheated, and aren't in shock or a state of broken limbs, then blood should recover over time.

It just seems like you like to justify some things with so-called logic, and then dodge out of the way of logic completely when it suits you. You've got a great core of a game here, but you can't examine every single aspect of it, and try to figure out how to make it as hard as inhumanly possible, regardless of what standard (or lack thereof) you use for each decision. Pick a standard and stick to it, but it needs to be something other than "how can we make this stupidly hard", because that inevitably (and consistently) causes the challenge of the game to veer well away from the fun.

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1: This is not America. It's the middle of a fictional countryside in Russia. Rocket's statement is pretty accurate.

2: I concur to a degree with this, but it's been brought up in other threads, so you probably should post there.

3: Also has plenty of other threads about this.

4: If you're being realistic, what you're proposing would take MONTHS for a human to recover on their own. So your argument is just as flawed, if not moreso.

Thanks for your input, but in my opinion it's a bit misguided.

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1. Americans...

2. Read changelogs. Bleeding has a chance of spontaneously stop.

3. Sorry i got no clue for this.

4. Encouraging people to do NOTHING to heal, bad idea.

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People don't say it's been complained about over and over because they don't want you to complain about it, rather we want you to do it in the proper thread. If Rocket has to read through multiple threads about the same thing, guess what he'll do? Pick the one with the most replies/views. So if you want your feedback to be heard by the right people, it's advisable to post it where they'll look.

Also, Rocket has said multiple times that he is trying to make an anti-game. His goal isn't for players to have fun. So when you start a post with "game is just that, a game. And the purpose of that game should be fun first." most of the people who are really into this game will roll their eyes and stop reading. They'll tell you there are plenty of games out there to make the player have fun, go play one of those. Let us have this one.

The only suggestion I agree with that you posted was the blood regenerating over time. I agree that's how the human body works. Although there are a lot of details. For example, right now food gives the player blood instantly. This should be removed and blood regen should only happen when not hungry or thirsty. Also, the human body can't regenerate blood after a drastic loss of blood. So if the players blood level went below a set number, they should only be able to regain blood by transfusion. I would like this level to be around the level where you start passing out.

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1. Here in the UK (as an example) it's pretty much illegal to own a gun - with some exceptions. (For example, armed police and farmers.)

2. Bleeding is supposed to stop on it's own. It's either bugged right now (it's never stopped for me) or we just aren't bleeding out long enough, or the chance is very low.

3. I've personally only ever fallen unconscious when on low blood or having been shot. If this is indeed a problem, then yes it definitely needs to be fixed!

4. I agree with this statement, but I think it could be fixed in other ways. If you could just regen blood by existing, what would stop people simply finding a bush in the middle of nowhere and going afk when on low blood? Personally, I think matches should be more common (or some other form of ignition). Perhaps I'm looking in the wrong places but I've never found a box of matches, or anything similar, to cook the meat on the wood which I acquired with my hatchet and hunting knife! If I just had those matches... and honestly, I don't know of anyone who doesn't have matches or a lighter in their house.

You do have to remember though that the body requires nutrition to repair itself, so it makes sense to only be able to regain blood by eating.

EDIT: Reading the poster above me's suggestion on the blood regen thing, I find that his suggestion is much more realistic. It would be kind of silly to eat three pieces of meat and immediately regain one fifth of your normal blood level in real life. The above suggestion would also make it easier for newly-spawned players, as long as there was a threshold for hunger/thirst (say, above 90% you still regenerate) as, if you managed to get a zombie attacking you, you might still be full enough to get some of the blood you lost back. It would also put more emphasis on finding food and water, which are the priorities you should have in an apocalypse situation.

(Sorry if this post isn't very linear or followable. This is pretty just my thought process in text.)

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I don't like any of these suggestions at all, sorry. The game is not intended to be pure fun. These suggestions are more suitable to a COD-type franchise than an ArmA mod.

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To the replies:

1. I never said it should be "pure fun", but it is a game. Fun is an element, a recognizable and important one. I also never said it was devoid of fun as is, I'm simply pointing out things that don't really add anything to the game, just take away fun.

2. Who the %#^% cares what country it is? Don't drag international political bullshit into this conversation, because it's not pertinent, relevant, etc. If you're the survivor of a zombie apocalypse, and have made it several days/weeks/whatever on your own, then you obviously have had to gather supplies in that time. You can't even go a couple hours in the game without needing food and water, so explain how you went all this time without that. You can't defend yourself at all unarmed, against players or zombies, so how did you make it that long without ever needing or finding a gun. It's not so unrealistic that you could have found a gun by then. Also, a Makarov is next to useless in the long run, but it's a far shot away from being completely and totally defenseless. It's not going to turn "unnecessarily hard" into "completely easy" just by having players spawn with one. It was still hard when you started with a gun, and there's no real reason not to start with one.

3. Since I suggested alterations to current game mechanics rather than removing them entirely, any suggestion that I'd like it to be a "COD" game is erroneous. P.S. I don't even own any CoD games.

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1. I never said it should be "pure fun", but it is a game

Rocket himself has stated he'd prefer DayZ to be the anti-game, a game where it's not designed for players to have fun, but to be challenged in a realistic simulation.

2. Who the %#^% cares what country it is?

Er, the developers do, as do most of the playerbase. A lot of players like the setting of Chernarus because it's not in your generic city like your typical modern shooter game is. Get your head out of your ass.

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1: This is not America. It's the middle of a fictional countryside in Russia. Rocket's statement is pretty accurate.

2: I concur to a degree with this' date=' but it's been brought up in other threads, so you probably should post there.

3: Also has plenty of other threads about this.

4: If you're being realistic, what you're proposing would take MONTHS for a human to recover on their own. So your argument is just as flawed, if not moreso.

Thanks for your input, but in my opinion it's a bit misguided.

[/quote']

1. Rocket's statement is accurate assuming the survivor was too stupid to grab a gun from somewhere, since they seem to be lying in every other house in this particular Russian countryside.

2.Not gonna exclude things from a "this is my opinion post" just because it has been discussed elsewhere. I'm allowed to have an opinion.

3. See above.

4. If you're being realistic, then you need to understand that a minor bite wound would clot in a matter of minutes, scab over in a day or so, and be gone in a week. Not months. I'm not saying a player should be able to go from 3000 blood to 12000 in 20 minutes, but never recovering any blood ever is just as unrealistic. Recovering massive amounts of health from eating steak is also asinine by comparison.


1. I never said it should be "pure fun"' date=' but it is a game

Rocket himself has stated he'd prefer DayZ to be the anti-game, a game where it's not designed for players to have fun, but to be challenged in a realistic simulation.

2. Who the %#^% cares what country it is?

Er, the developers do, as do most of the playerbase. A lot of players like the setting of Chernarus because it's not in your generic city like your typical modern shooter game is. Get your head out of your ass.

[/quote']

1. Sounds like a great way to erode your own player base. *Thumbs up for dumb ass ideas, and the fan bois that blindly support them.*

2. So in this very important setting where no one starts with a gun because russians don't have guns, I wonder why there are guns lying around in half the houses. Make sense. Is it dark up there in your ass? You clearly spend a lot of time there.

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You seem to be vehemently defending your points based on nothing but your own idea on how things should be, instead of how the Developers have STATED they want the game to work. You are essentially the kind of person the community abhors.

I'm just going to let your thread fall into the void, or let you bump it until you're warned. Good day, sir.

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@snared

I was not quoting UK laws to "drag international political bullshit into this conversation", merely to defend Rocket's logic.

Also, is it the official 'lore' that your character has survived for days/weeks/months before you spawn? I feel like that is irrelevant, anyway.

I do agree that allowing people to spawn with a Makarov again is perfectly fair but it does prevent people from randomly opening fire on other players soon after they spawned. It's also a lot easier and less stressful to group up with other fresh spawns who physically can't kill you and steal all your stuff - at least not until you get to know them a little. In the end I don't think it makes too much difference whether people spawn with Makarovs or not but, personally, I would prefer it if it stayed as it is now.

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1. Rocket's statement is accurate assuming the survivor was too stupid to grab a gun from somewhere' date=' since they seem to be lying in every other house in this particular Russian countryside

[/quote']

He does have a good point about the guns, even if it is not America there are still plenty of fucking weapons around.

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