sondoor 0 Posted March 10, 2014 im just wondering what you guys would think if this game had some kind of in game currency when it gets thousands of more items guns..ect like some mmo's or just a trade system ...would it be a bad thing and ruin the game or good......i guess just dropping stuff on the ground and having someone picking it up is pretty much the same tho Share this post Link to post Share on other sites
yogi92 50 Posted March 10, 2014 I don't mean to say NO, but DayZ is supposed to be player-controlled. Because of this, making an in-game system of currency/trading would break that rule, If you need to trade, you can exchange items with players but no need to have a system for that. Of course it's extremely dangeours to meet people and drop your stuff but hey, that's the part of fun. ;) Share this post Link to post Share on other sites
GrappleX 354 Posted March 10, 2014 Why would I give up my beans for some money? I cant eat the money, cant kill with it, etc.The only trading should be bartering, I'll give you two cans of beans for ten 22's. Stuff like that. 1 Share this post Link to post Share on other sites
Forrelist 236 Posted March 10, 2014 I believe ammo was supposed to be used as a form of currency in the concepts for standalone, never really worked out that way though. Share this post Link to post Share on other sites
glemmar 88 Posted March 10, 2014 im just wondering what you guys would think if this game had some kind of in game currency when it gets thousands of more items guns..ect like some mmo's or just a trade system ...would it be a bad thing and ruin the game or good......i guess just dropping stuff on the ground and having someone picking it up is pretty much the same thoI don't think ingame currency has no place in this game. I don't want to go around picking bottle caps or something, but I think that pristine ammo could be used as a sort of unofficial currency between players. Sort of like in the Metro 2033. Also regular item exchange "I'll give you two cokes for that can of beans" would be good.To support these we definetly need a "trading system" or something that would make giving items to other players or exchange items with other players easier. The current dropping items on the ground is just silly. Share this post Link to post Share on other sites
Princess Dookie 35 Posted March 10, 2014 The current dropping items on the ground is just silly. I agree to some extent, but that is the part of realism. You deliver the goods, to the buyer, just like a FedEx man delivers a package to your door. Now, I am also in favor of having an "automatic" way of trading, where "trust" is not needed; the system makes changes between player A to player B, but that would require some sort of a management system to be provided. Share this post Link to post Share on other sites
Princess Dookie 35 Posted March 10, 2014 im just wondering what you guys would think if this game had some kind of in game currency when it gets thousands of more items guns..ect like some mmo's or just a trade system ...would it be a bad thing and ruin the game or good......i guess just dropping stuff on the ground and having someone picking it up is pretty much the same tho Not really. I agree with the majority of comments arguing that you trade what you have, for what you want. Ex: Food, drinks, ammo, guns, etc. Once, I traded with two guys for food ( for my starving friends ), and gave up my FNX with some ammo. Share this post Link to post Share on other sites
irl-calibre 744 Posted March 10, 2014 i'm in the arms trade hardcore only - my current wares (open to offers) north region 1 x ris handguard (badly damaged)1 x MP handguard (pristine)1 x MP buttstock (pristine)1 x walkie talkie (pristine + pristine battery inc)2 x ACOG (pristine) Share this post Link to post Share on other sites
glemmar 88 Posted March 10, 2014 I agree to some extent, but that is the part of realism. You deliver the goods, to the buyer, just like a FedEx man delivers a package to your door. Now, I am also in favor of having an "automatic" way of trading, where "trust" is not needed; the system makes changes between player A to player B, but that would require some sort of a management system to be provided.It doesn't have to be called trading system. Just make a way where you could give, or rather hand over, stuff to other players more easily. In real life when I hand my friend a drink or something, I don't throw it on the ground and then make them pick it up from down there. 1 Share this post Link to post Share on other sites
Munson_fry (DayZ) 312 Posted March 10, 2014 we dont need money and we dont need a trade system we need a real market where people must meet to exchange stuff. like 5 packs of crispys for a fn magazine ... something like that and a blackboard at the church in cherno, where people can leave messages of what they need and what they want to give for it in exchange. i would trade a worn LRS in exchnange for a pristine leather jacket. than u could leave the time when u will show up again OR even better the frequency of ur walkie talkie so that the business can be done. Jeah i know that it will atrackt a lot of snipers and bandits But ... no risk no fun. im not running arround chenarus because i booked a all in vacation. Share this post Link to post Share on other sites
mugur 123 Posted March 10, 2014 i would trade a worn LRS in exchnange for a pristine leather jacket.i will give you that pristine leather jacket for free.i can even give you a pristine M4.i would not complain if you have a fire axe :) it's all i need on this game. i am on exp servers somewhere on the road to Electro, after i left Staroe Share this post Link to post Share on other sites
hellcane 63 Posted March 10, 2014 Go play warz if you want in game currency 1 Share this post Link to post Share on other sites
V4ReVolution 3 Posted March 10, 2014 (edited) Yeah I am down for a system of trade. Let's base it on two things.1. Resources ( Items, loot)2. Negotiation ( Interaction with other players, in game, forums etc)And nothing else. No monetary system. No currency. No semblance of a prior existing civilisation. Also, I really like the idea of the blackboard. In concept, an expansion of the pen and paper we currently have would facilitate much more creative ways for players to interact, with trade being chief amongst them. Edited March 10, 2014 by V4ReVolution Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted March 10, 2014 I'd love a trade interface but the idea of a currency being used instead of a barter system in DayZ is not remotely realistic. Share this post Link to post Share on other sites
ispecter 55 Posted March 10, 2014 Trading is a good idea currency is not IMO. Share this post Link to post Share on other sites
Gekkonidae 270 Posted March 10, 2014 (edited) I already tried this thread a while back :P It seems currency or a point system is not something people really want to implement. I've personally been trading items based on their rarity. Ammo is also a great trading chip. I usually get requests for rice/beans or ammo. So if you run across this stuff, try to save it. Though, ammo is increasing in type as a lot more guns have been released since alpha first started, so i'd recommend getting an ammo crate. When it comes down to it, people will want to trade for whatever they are lacking, but I've found that ammo and food are always welcome. Edited March 10, 2014 by Gekkonidae Share this post Link to post Share on other sites
Princess Dookie 35 Posted March 10, 2014 It doesn't have to be called trading system. Just make a way where you could give, or rather hand over, stuff to other players more easily. In real life when I hand my friend a drink or something, I don't throw it on the ground and then make them pick it up from down there. I am sorry, I misread your last comment. Yes, I fully agree to this. You ought to be able to put this into their hands, or at the least, into an available slot in their inventory. Share this post Link to post Share on other sites
Leo Balzac 190 Posted March 10, 2014 There is a trade system already. It's called 'communication'. Here's how it works. 1) Player A approaches Player B2) After determining Player B will most likely not KOS, Player A approaches and asks for an item, while offering up something he has3) Player B has the item requested and needs the item offered4) A trade takes place Boom, instant trade system. Share this post Link to post Share on other sites