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NoBoady

Display Magnum ammunition

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Hi. Shooting with the magnum and counting the bullets i thouht it would be neat if one could actually see how many bullets are left in the revolver. At the moment the gun always looks full even of there is only one shot left. I hope there is no topic on that yet :)

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The empty cases do not eject in a revolver man. Though if you had a stack of less then six it would be nice to not see six rounds loaded in to the revolver.

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or just have your character pop the action to the side and be able to see which pullets have hits in the primers and which dont. really quick and easy to do in a firefight

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Feel it's appropriate...

 

 

Personally I don't think there should be any ammunition counters - should have to unload to check for all guns.

Edited by rapier17
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Oo I feel a little stupid right now. I think my thoughts got mixed up because when i found the gun i had 1 bullet but it looked like 6, but thats not such a big deal ;)

Edited by NoBoady
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It's all good man, I started thinking it was a mistake in the writing lol.

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Hi. Shooting with the magnum and counting the bullets i thouht it would be neat if one could actually see how many bullets are left in the revolver. At the moment the gun always looks full even of there is only one shot left. I hope there is no topic on that yet :)

 

Well, that's now real revolvers work. All 6 shells stay in the cylinder until you eject them to reload. You could probably turn it around to see which chambers had been fired, but why would you point a loaded revolver at your own head?

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