Valadain 270 Posted March 5, 2014 I think the player count and in-game player lists should be hidden completely. I would agree, except for empty and full (so you know if you are going to be completely alone or if you won't be able to join) Also, to the OP, you wouldn't need to subtract locked servers I would think as those can only be private? I would assume this scheme is only for public hive. Share this post Link to post Share on other sites
Mos1ey 6301 Posted March 5, 2014 I would agree, except for empty and full (so you know if you are going to be completely alone or if you won't be able to join) Also, to the OP, you wouldn't need to subtract locked servers I would think as those can only be private? I would assume this scheme is only for public hive. Well "full" would make sense, so you know that you can't connect, but you shouldn't be able to play in empty servers IMO. Share this post Link to post Share on other sites
chekovp 89 Posted March 7, 2014 (edited) I think the player count and in-game player lists should be hidden completely. This. The server list should just tell you whether a server is full or not. If it's not, it shouldn't tell you how many are connected so a server listed as not full could be 0/40 or 39/40. You'd simply never know and if you're in a high traffic/risk area then you could be logging in to a ghost town or a rather large firefight. The player list (P) should only show the names of your friends that are in the server, should any be connected. Other than that, it should just show you your connection info (ping, desync etc).EDIT:Hmm. To expand on my above, perhaps the server list could list servers as "Full", "Nearly Full" and "Not full", with "Nearly Full" being a server that's at 90% capacity. This would allow for those actively seeking populated servers to find them and the rest not knowing the capactity of the server they're logging in to (which could be anywhere from 0% to 90% capacity. Caters for both that way.This could lead to potentially playing DayZ SA and never seeing a single player. Well "full" would make sense, so you know that you can't connect, but you shouldn't be able to play in empty servers IMO.This would lead to potentially all servers being unplayable. Edited March 7, 2014 by ChekovP Share this post Link to post Share on other sites
airfell 179 Posted March 7, 2014 (edited) Well, due to the community being all over the place on this issue, let me post a question... When choosing a server, how many current users do you want? and why? Edited March 7, 2014 by AirFell Share this post Link to post Share on other sites
Chaingunfighter 917 Posted March 7, 2014 Well "full" would make sense, so you know that you can't connect, but you shouldn't be able to play in empty servers IMO.Then how would one join a server if others are full or it resets? 1 Share this post Link to post Share on other sites
airfell 179 Posted March 8, 2014 Then how would one join a server if others are full or it resets? This. Share this post Link to post Share on other sites
toofu 1 Posted March 8, 2014 (edited) Currently the game shows a player list at the server list (albeit it isn't up-to-date at all time), when you connect to a server it shows all other connected, and when you view players in-game (either via the "p" button, or the players tab while viewing the in-game map).While i understand your desire for "total immersion", and how showing the list in-game may change how people play this game, the goal of this game is not PVP. The goal of this game is PVE. Player versus Environment, currently it may seem like a PVP game due to the large lack of survival elements (cold/wet/hunting/animals) but over time this will change as the developers release more survival content. We are getting cooking whenever the next patch is released, an i'm guessing that with cooking there may be benefits to cooking foods, and drawbacks to eating something raw. What does removing the player list do for added immersion in a survival game? not much as far as i can tell. If you want blind play for immersion/realism, than i want an inventory system that takes into consideration the size of the available inventory slots, id est you can put a small protector case in a backpack but not in a jacket or pants. (this is an example, though i wouldn't be against use a change in the game.)What sort of solutions could you have for having this "blind" playstyle many you desire? making it a server side option and adding a filter to the server list. I currently use the player list to mute fellows i'm actively playing with, we use TS to communicate and any accidental use of in-game chat can be pretty scary. ~~~(edit)For notation: i play for two reason, i love the exploration aspect of this game, the survival requirements only enhance my experiences of exploration. of course, i also like the idea of team play. playing with a handful of friends running around and helping each other survive (getting geared, fed et cetera), than we run to the spawn coast and protect fresh spawns. Edited March 8, 2014 by toofu 1 Share this post Link to post Share on other sites