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cejota14

Clans

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There are already clans into the game...I always get gangbanged by clans :( but they use the same tag and go on TS. I would love to see an ingame Clan System.

 

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First Suggestion: In the main menu you get a "Clan" option greyed out until you create a Clan by finding a Notebook (which I also suggest) where you can both Write notes and "create a clan" and choosing that option would pop up a note-like screen where you must write the Clan name, country, tag, and motto. After that you can invite people by standing next to them and action-scroll the option "Invite to Clan". From the "Clan" option in the main menu, you can also invite people by writing the ingame name or Steam ID, you can manage the whole clan from there...selecting "Leutenants" which could invite or kick members like the leader, you could set a color for a little Icon that would appear above each clan member for other members to see in the game. Or even a "clan flag" I don't know...these are all just suggestions

 

Second Suggestion: Gathering a serie of items to "craft" a clan insignia. Like...Note, Pen, Ammo and a Badge (which I also suggest) and after combining all those items in a certain order you could get a "Clan Insignia" which you can right click to select the "Manage" option where a little screen pops up letting you set a name, inviting players, kicking player, and all kind of options.

 

- Clans would have a Morality-based  reputation where you can see if that clan is a bandit, survivor or hero clan (MAYBE this could only be seen when invited/applying for the clan)

- Clan members should wait a 24hrs period to join another clan after leaving the previous one and 12hrs when kicked out

- This would allow to a more easier way to identify your friends when playing

- Clans should not allow a high number of players. Maybe a maximum of 20 members (MAYBE!!!)

- If you're the kind of people that will say "In real life you got no icon above their heads...you must remember their faces!" then I suggest you to fuck off...and a more complex character creation system like the one on The Elder Scroll V: Skyrim so you can create a really unique character and recognize your friends. (right now I always find someone looking EXACTLY like me)

-If you have a better Idea for a Clan system, please share...This is all a quick explanation of what I was thinking and might not be the BEST idea out there

 

 

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I'm all for Clans...really, a in-game system would do the trick perfectly...Your suggestions sounds like good ideas to be implemented, making you scavenge for the items first...maybe we could use items that are harder to find...So you can't create a clan right away. Also, clans (I assume) they are persistent...they do not disolve on death, right? although having to find new members for your group sounds cool (maybe just with the people that's not on your Steam's friend list, so when they die, they leave the clan)

 

If NPC are ever implemented, then I suggest a little quest for creating a group...if not, then your suggestions sounds perfect  :beans:  :beans:  :beans:  :beans:

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I don't see the point of this clan system. Would it just be there as like bragging rights or what? i don't find it hard it hard to team up with friends because there is a friends tab thing on the join server page.

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I don't want to see a clan system. I like the feeling of being an "individual" that has to take risks and chances to join with people who could cause a potential threat of taking life away. Recognizing clan members by tags makes it easier to predict who are most likely to be together. Even though people can change their names to include the tags, it's not as common as it would be if the system were to be included.

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Why would I need or want to find anything or go on some quest to make a clan. "Hey dude, want to be in a group with me?" Oh snap, now your a clan... time to find more people...... the old fashioned way.... by communicating. The way it should be. Why would you need to see stats on a clan that invites you. Why would you consider a clan without talking to one of the members first. If some dude spammed my interface with a clan invite, without talking to me, I'd shoot him on principle. People would abuse it to be annoying and turn me into a mass murdering psychopath.

 

Knowing things about people without talking to them completely takes the edge out of the game. Its complete garbage. I don't want people knowing who I am, or who I'm with, unless I want them to know. I don't want to be able to identify somebody from a distance and know whether he has killed 20 people that day, or has sent them all running along with water and beans.

 

3rd party comms, which any group or clan will end up using, takes all of the guess work out of who your buddy is, and that's not going to change. "hey, bill, what's your dude wearing?". in fact, without even intending to do so, each of my friends that I run with have developed our own natural "style", I can tell who they are immediately just by the clothes they like to loot.

 

We don't need some convoluted clan/guild system in a survival game. The only item on your list I would even remotely consider pleasing, is the crafting of some kind of identifier, like a badge or a clothing item perhaps. Even then, others should be able to replicate it, which would in turn make it useless in anything other than small-group applications to say, identify friendlies in an intense scuffle. If it were something as small as a badge, you'd be too close before it didn't matter anyway, and then why not just ask the person. Even a highly individualized character creation screen would be pointless. You'd have to be too close to figure it out for it to matter.

 

no... just no.

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I have better idea, not to have such system at all.

 

Having such system will do nothing but overpower large groups of players, which is not a good thing.

They need to work harder to maintain that group to avoid friendly fire and not have something

that simply allows players to easily coordinate and go on rampage across the world with ease.

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