Gurk-o-vich 25 Posted March 2, 2014 (edited) Hey there folks and devs :) I think everyone agrees that there are performance issues with the game: FPS lags, desync problems and so on... I also wanted to adress the issues I had with loot so far and I really just found that out because my focus went from "full army guy ready to fight back" to "ordinary/average survivor you'd meet durin an apocalypse". So obviously the problem is not the food, crafting items (most of them unusable yet but we are thrilled what is going to happen in a few months :) ) or weapon mods but rather the high amount of assault rifles (talking about the M4) you can find all over Chernarus. For example if I take the route Balota, Komarovo, mil. base, Pavlovo, Zelenogorsk, Green Mountain, Pustoshka, mil. base, Vybor, airfield with many military structures and garages I manage to find up to 10 M4A1s and 10 SKS rifles and additional rifle modifications (mags, stocks, grips, sights and so on) but only 1-2 pistols/revolvers and no magazines for them. Ammo is plentyful by the way - for all types of weapons. But mags for M4A1 outrange every other mag available ingame! Why am I adressing this? Well, the M4A1 is overpowered for the moment and I guess it will be for a very long time which affects the core gameplay. Why am I not finding any "hick guns" when searching every barn I come across but when I randomly enter a medical station? This doesn't make much sense to me and if there were more civilian guns then ppl might not get rogue so quickly as the ranges/accuracy aren't supplied by those guns. I am just putting it out there as a thought. Feel free to join the discussion. I hope I brought my point across :) And yes, I know this is a alpha build but as I said: I guess that this could be adressed besides performance/zombie problems :) Thanks for your understanding! Edited March 2, 2014 by Gurk-o-vich 1 Share this post Link to post Share on other sites
Dennus (DayZ) 123 Posted March 2, 2014 I agree, more pistols, less rifles and a lot less ammo.If you only have 5 bullets you are not going to waste them. Also I like the more agressive zombies on experimental. If you shoot, you'll attracht at least 2 or 3 more of them... and thats a good thing. 1 Share this post Link to post Share on other sites
Disgraced 1123 Posted March 2, 2014 I know it's cliché to say its alpha but that is the answer here. The loot tables are in no way final. Why make this point now? They are putting new things in and, to test them, making them more prevalent in the loot tables... There are only a few guns available right now.Soooo...... Why bother saying this now, at least a year before they will probably even address "final" loot tables? 2 Share this post Link to post Share on other sites
hombrecz 832 Posted March 2, 2014 And yes, I know this is a alpha build but as I said: I guess that this could be adressed besides performance/zombie problems :) In my opinion (I might be wrong), this is where you are wrong. In this stage of development, there can not be anything like balance, because they are adding new stuff, changing stuff, breaking and fixing stuff and such. I agree, that once game is in beta, it would be good to see less of military stuff and more of civilian one and ofc crafted weapons (bows, spears etc). 1 Share this post Link to post Share on other sites
Gurk-o-vich 25 Posted March 2, 2014 I know it's cliché to say its alpha but that is the answer here.The loot tables are in no way final. Why make this point now? They are putting new things in and, to test them, making them more prevalent in the loot tables... There are only a few guns available right now.Soooo......Why bother saying this now, at least a year before they will probably even address "final" loot tables? Okay, I also said that I know it is alpha and Hombre made the right statement here: In my opinion (I might be wrong), this is where you are wrong. In this stage of development, there can not be anything like balance, because they are adding new stuff, changing stuff, breaking and fixing stuff and such. I agree, that once game is in beta, it would be good to see less of military stuff and more of civilian one and ofc crafted weapons (bows, spears etc). Why am I making this point now? Well, I bought the game not to just play it but help with it. That's why we all should've bought the alpha. I am just trying to contribute to the concept of a more even, more balanced game. And even if Hombre said it right, that with additional experimental stuff the balance changes every time, I still think there is too much military gear ingame! Share this post Link to post Share on other sites
Santza 2 Posted March 2, 2014 Yeah, and probably the easiest way of obtaining a weapon is to spawn in Berezino and go to the hospital. It's ridiculous that the specific hospitals have the room that always contains a weapon.. Share this post Link to post Share on other sites
MetapoliC 263 Posted March 2, 2014 Been writing about this in a few threads - first things I find when I spawn are weapons. Sometimes struggling to find any food or a backpack but already have a Mosin/SKS/Shootgun. Reduce the drop rate of them all Share this post Link to post Share on other sites
Window Licker 504 Posted March 2, 2014 Settle down folks, honestly when the current experimental hit's stable we might even get complaints going the other way on this the rates have been nerfed a bit there (no a great deal tho). I've posted this it feel's like 10 times in the last few weeks so here goes again, in the longer term spawn rates for high grade weapons are going to drop thru the floor, as well as the loot respawn system spreading the loot about more randomly. Currently they are pretty much just waiting on the physic's engine which is in development, and the development of more improvised weapon's (bows, spears, etc) when they are comfortable that we can survive using these additional systems the SKS will be rare and the man with the M4 will be king. So I get what your saying, Dean agree's just a matter of time. 2 Share this post Link to post Share on other sites
Korsbaek 1778 Posted March 2, 2014 Why do you think the M4's overpowered? You can't hit anything with it from 50 meters away... 1 Share this post Link to post Share on other sites
Gurk-o-vich 25 Posted March 2, 2014 (edited) Why do you think the M4's overpowered? You can't hit anything with it from 50 meters away... Get a bipod and try again. The power is less though, but the accuracy is too neat! Yeah, and probably the easiest way of obtaining a weapon is to spawn in Berezino and go to the hospital. It's ridiculous that the specific hospitals have the room that always contains a weapon.. I also noticed that certain buildings have the same loot every time you go in there. For example the red building in Zelen at the military compound always has a pot on the stove xD And mostly a Mosin on the floor... Edited March 2, 2014 by Gurk-o-vich Share this post Link to post Share on other sites
Crooked Hauser 258 Posted March 2, 2014 Okay, I also said that I know it is alpha and Hombre made the right statement here:Why am I making this point now? Well, I bought the game not to just play it but help with it. That's why we all should've bought the alpha. I am just trying to contribute to the concept of a more even, more balanced game. And even if Hombre said it right, that with additional experimental stuff the balance changes every time, I still think there is too much military gear ingame!Then you should definitely read dev blogs, old forum posts etc. the Mean Dean Machine has said that as soon as improvised weapons are introduced they will be drastically reducing the amount of military weapons in game. Part of being a good play tester is knowing the basic development plans as posted all over. Share this post Link to post Share on other sites
hombrecz 832 Posted March 2, 2014 I wish I had magical crystal ball and could see, how the DayZ SA will look like at the end of this year (hopefully in beta).I think & hope, it will be so much better in every aspect, which is kinda logical, when they are working on this. Share this post Link to post Share on other sites
Proper Gander 45 Posted March 2, 2014 Part of being a good play tester is knowing the basic development plans as posted all over.Part of the issue is that one must go looking for "basic development plans" that are "posted all over." Perhaps there should be feedback by the dev team here on the official forum addressing these issues. And if one does have the answer to these questions/issues, maybe he/she could post a link to said reference. Share this post Link to post Share on other sites
Gurk-o-vich 25 Posted March 2, 2014 (edited) Then you should definitely read dev blogs, old forum posts etc. the Mean Dean Machine has said that as soon as improvised weapons are introduced they will be drastically reducing the amount of military weapons in game. Part of being a good play tester is knowing the basic development plans as posted all over. I can see your sarcasm there but that's fine with me. Now maybe one should read what I wrote so that one can see that I did not want to offend or bore anyone with my post. In all fairness :) OT: I wish I had magical crystal ball and could see, how the DayZ SA will look like at the end of this year (hopefully in beta).I think & hope, it will be so much better in every aspect, which is kinda logical, when they are working on this. I am also thrilled what is going to happen and - but we saw so much that's been introduced with the last devblog that I am optimistic about a rapid development from now on - maybe not beta by the end of the year but much, much farther in development and much, much farther in game stability and foundation (loot, pvp, zombies, etc)! Edited March 2, 2014 by Gurk-o-vich Share this post Link to post Share on other sites
Crooked Hauser 258 Posted March 2, 2014 http://forums.dayzgame.com/index.php?/topic/176814-devblog-24-th-feb-2014/?fromsearch=1http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/?fromsearch=1http://www.reddit.com/r/dayz/comments/1vw9z2/rocket_once_improvised_weapons_bow_and_arrow/I could go on but I won't. Share this post Link to post Share on other sites
Gurk-o-vich 25 Posted March 2, 2014 http://forums.dayzgame.com/index.php?/topic/176814-devblog-24-th-feb-2014/?fromsearch=1http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/?fromsearch=1http://www.reddit.com/r/dayz/comments/1vw9z2/rocket_once_improvised_weapons_bow_and_arrow/I could go on but I won't. Thanks! I tried to keep up to all that's been posted but you know... I've got a life around here somewhere^^ Regarding devblogs: That's what I've been following ever since I've heard about the DayZ SA Share this post Link to post Share on other sites