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Meekalew

DayZ, the feels, man, the feels!

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The other day I started DayZ for the first time... looked around a little lost, nearly died of starvation and thirst, and then two guys with guns came up and shot me in the head.

 

So, I re-spawned, took a few moments to get oriented with the game... and now have been alive for about 30 hours; fully hydrated, full stomach, healthy, a back pack full of essentials, a geared up M4, a .45, and a .357 (for backup), and and ammo cannister stocked full of the necessary ammo, just about everything in Pristine condition, and a complete and solid aversion of people, lol. 

 

I circle the entire map, south, east, north, and west regularly, and have had some interesting "encounters". From surviving an encounter in the big ship east of Cherno where someone tried hunting me down room by room (at a time when I had no ammo), and have stalked other armed players quietly until I was satisfied they weren't hunting for me. In the middle of the woods out in the middle of nowhere, I bumped into an unarmed guy with a cowboy hat... my gun was drawn and ready, as it always is, but for some reason in DayZ I don't want to be the stone cold killer. 

 

DayZ is a very different type of game than I normally play (like Planetside 2), but I really like the contrast and risk/reward in comparison. When I play PS2, there's a lot of killing and being killed, but it doesn't really feel like it matters in the over all scheme of things... in DayZ, every encounter, even if it's just the sight of another person can give you those fight or flight "feels". I don't think any other game has really successfully created the atmosphere and environment that DayZ has... where you can play in an environment, rarely encountering another person, but when you do... it has genuine intensity. Where I am a Planetside player, I'm used to fights where 100s,literally, can be battling over one territory and situational awareness is really key to survival, but those fights are nothing compared to even the slight humanesque encounters of DayZ... even if it's just a passing glance, wondering if this person nearby is going to be friend or foe.

 

I have to say, I found a new home, and I like it! :)

 

 

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Welcome ... you will be rewarded. DayZ is whatever you make of it.  :beans:

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Welcome ... you will be rewarded. DayZ is whatever you make of it.  :beans:

 

This.

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The other day I started DayZ for the first time... looked around a little lost, nearly died of starvation and thirst, and then two guys with guns came up and shot me in the head.

 

So, I re-spawned, took a few moments to get oriented with the game... and now have been alive for about 30 hours; fully hydrated, full stomach, healthy, a back pack full of essentials, a geared up M4, a .45, and a .357 (for backup), and and ammo cannister stocked full of the necessary ammo, just about everything in Pristine condition, and a complete and solid aversion of people, lol. 

 

I circle the entire map, south, east, north, and west regularly, and have had some interesting "encounters". From surviving an encounter in the big ship east of Cherno where someone tried hunting me down room by room (at a time when I had no ammo), and have stalked other armed players quietly until I was satisfied they weren't hunting for me. In the middle of the woods out in the middle of nowhere, I bumped into an unarmed guy with a cowboy hat... my gun was drawn and ready, as it always is, but for some reason in DayZ I don't want to be the stone cold killer. 

 

DayZ is a very different type of game than I normally play (like Planetside 2), but I really like the contrast and risk/reward in comparison. When I play PS2, there's a lot of killing and being killed, but it doesn't really feel like it matters in the over all scheme of things... in DayZ, every encounter, even if it's just the sight of another person can give you those fight or flight "feels". I don't think any other game has really successfully created the atmosphere and environment that DayZ has... where you can play in an environment, rarely encountering another person, but when you do... it has genuine intensity. Where I am a Planetside player, I'm used to fights where 100s,literally, can be battling over one territory and situational awareness is really key to survival, but those fights are nothing compared to even the slight humanesque encounters of DayZ... even if it's just a passing glance, wondering if this person nearby is going to be friend or foe.

 

I have to say, I found a new home, and I like it! :)

In DayZ there is more risk than in games like PS2.  Imagine if you lost all certs in PS2, then that game actually becomes good.  And also, people are still beta testing PS2 that came out 2 years ago

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