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MagneticToast

Is circlestrafing/zigzagging ever going to be fixed?

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Ok, then you all must be missing the point about it. It has nothing to do with getting better. Strafing itself is fine if it is one direction. It is doing it while running at full speed and then pressing strafe in either direction which makes you zigzag in an unrealistic manner which is the problem.There is no penalty to the change in momentum. This is unrealistic. Everyone who doesn't understand that this is unrealistic or thinks this is normal should go try it. and again, record it if you can do it.

LOL okay I'm done. You guys want an authentic game but are okay with arcadey movements. Its just like how I read about people complaining about the eat all feature.

 

Just calm down man, I'm sure movement will be fixed or at least tweaked in some way.

Edited by Mdogg2005

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at least his post was well thought out. Compared to some of the drivel on this forum.

 

I'm sorry didn't come here to troll but seriously it was not well thought out.  He said you should not be able to strafe in a circle around the player, to combat this add momentum.  If you're going in a circle you are only going one direction, how would momentum effect this?.  Titles post " Is straffing ever....." yet mainly focuses on zig-zag moving which is not strafing at all.  He corrects himself later on and explains using the strafe keys when running.  Finally he eludes to real life and not possible http://www.youtube.com/watch?v=-UuA8nUNnEQ, legitimate technique in real life, and see how little momentum effects the runner.

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Quake II was mousey. But I do remember Duke Nukem 3D being keyboard. 1996 ish?

 

Anyway, the point is, WASD was never designed to be realistic, even though so-called realistic tactical first-person shooty games have used it ever since. A good fix might be simply to slow you down while you're side-stepping (though I think probably you should be able to jink slightly to the side while still maintaining a decent speed - so long as you don't do more than 1 or 2 sidesteps)

 

 

Ok, I get what you're saying with rapid changes in direction, like strafing left then immediately switching to strafe right. You do have a point although this never really bothered me much in video games. Maybe a brief pause could be added for when we switch from strafing left to strafing right (and vice versa) to allow for corrections in body momentum to be in line with Newtonian physics, or maybe make characters fall over or stumble and flail about a bit to catch their balance again before switching direction.

 

However I would put this one in the 'Would be nice' column of Must have/Could use/Would be nice.

 

Which is exactly what is needed. And what I was asking for.

I'd tickle you if I could.

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I agree.  Which is why we all just need to adapt to and start using QWOP controls for movement.  DayZ and shooters in general, no, GAMES in general, would benefit from a system like this.

 

http://www.foddy.net/Athletics.html

 

That's fucking awesome!

 

I've managed to "run" 2.3 meters so far!

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I'm sorry didn't come here to troll but seriously it was not well thought out.  He said you should not be able to strafe in a circle around the player, to combat this add momentum.  If you're going in a circle you are only going one direction, how would momentum effect this?.  Titles post " Is straffing ever....." yet mainly focuses on zig-zag moving which is not strafing at all.  He corrects himself later on and explains using the strafe keys when running.  Finally he eludes to real life and not possible http://www.youtube.com/watch?v=-UuA8nUNnEQ, legitimate technique in real life, and see how little momentum effects the runner.

that video makes me LOL. I watched it before it was posted. Clearly it is rigged for a demonstration..the guy wasn't even trying to shoot him. anyway, the speed is not the same as in game. Which was my point. Also, it does involve strafing because it is what causes it. If there was a delay in being able to strafe from one side or another, that would transition into running/zigzagging as well. Which is how it should be.

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Sorry you seem to have missed the point, you clearly said it is not possible to do this in real life, whether the shooter was intentionally missing doesn't matter I clearly said the momentum has little effect on the runner.  You only answer bits in which you seem fit, I also commented in the post you make reference to that circle strafing and momentum makes no sense but you just ignore that and try to deflect with its a setup video.  You seem to be zigzagging with your responses, and although the question originally was "Because you dont like something it has to change" has never been answered I shall leave now and hopefully you can regroup and come back at this more diplomatically than what is peppered throughout your responses and that is "You can keep arguing with me about it but you're just wrong." no argument it's just our opinion and it's just different from yours.  

Edited by Jolunn

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So because you don't like it, it has to change?

No because it is not normal behavior in real life and because nobody has ever strafed or circle strafed in combat ever.

Dayz has mil sim roots strafing should therefore not be in. Atleast not in its current form .

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Problem really is that there is no penalty in transition from run to strafe, its just instantly changes your direction without any feel of mass or momentum. This when you run about straight and tap A&D keys.

If you just RUN and turn with your mouse to zig zag, thats more realistic... sure this can be over done too with high DPI mouse settings for exsample, I think the non linear movement of the mouse currently is trying to simulate the mass of the body...
Normal human has to deal with the momentum and its mass when moving, this is not the case in this game.


A&D tapping with mouse directional changes makes it so effective that I dont "really" avoid getting cought on the open field (which you totally should)... most of the people will miss you and those who hit its mostly about luck because this tactic.


edit:
LOL, that vid xD

Edited by Zeppa
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Sorry you seem to have missed the point, you clearly said it is not possible to do this in real life, whether the shooter was intentionally missing doesn't matter I clearly said the momentum has little effect on the runner.  You only answer bits in which you seem fit, I also commented in the post you make reference to that circle strafing and momentum makes no sense but you just ignore that and try to deflect with its a setup video.  You seem to be zigzagging with your responses, and although the question originally was "Because you dont like something it has to change" has never been answered I shall leave now and hopefully you can regroup and come back at this more diplomatically than what is peppered throughout your responses and that is "You can keep arguing with me about it but you're just wrong." no argument it's just our opinion and it's just different from yours.  

It isn't possible to move that quickly in real life. He doesn't do it in the video so its not missing any point. How does momentum make no sense? How can you move like shown in game in real life without falling? I answered that question. It doesn't fit in the game because its not realistic. How many times do I have to say that?

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Problem really is that there is no penalty in transition from run to strafe, its just instantly changes your direction without any feel of mass or momentum. This when you run about straight and tap A&D keys.

If you just RUN and turn with your mouse to zig zag, thats more realistic... sure this can be over done too with high DPI mouse settings for exsample, I think the non linear movement of the mouse currently is trying to simulate the mass of the body...

Normal human has to deal with the momentum and its mass when moving, this is not the case in this game.

A&D tapping with mouse directional changes makes it so effective that I dont "really" avoid getting cought on the open field (which you totally should)... most of the people will miss you and those who hit its mostly about luck because this tactic.

EXACTLY

I don't see why others don't understand this. I have no problem with the serpentine pattern being in the game. The problem is no transition between directions, making it like a cartoon due to the speed.

And thank you for those that understand what I am talking about and agree.

Edited by MagneticToast

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No you didnt answer the question " Because you dont like it, it has to change" secondly you're at it again

 

 How does momentum make no sense? 

 

I didnt say momentum makes no sense, twice now I've said that if you're circling you are travelling in one direction how would momentum make sense if travelling in one direction, stop side-stepping the questions and inserting deflecting answers that are only slightly connected. Pfft dodge more, cant believe you're against something when that is all you do with your responses.

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"I don't like it because its unrealistic." If it is unrealistic, it shouldn't be in the game. So yes, it should change. What is this, the fourth time I've said it?

I don't respond to everything you say because to be honest I am not interested in reading anything you write when you keep telling me that I didn't answer your first question. And I won't read anything else you write so don't bother chief.

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He's right doe. The way serpentine and strafing work at this moment in time, is not realistic. IRL I can turn on a dime, pivot with my foot and change direction while running. I'm an agile fucker.

Thing is, i've fallen many times trying to shift my weight quickly and change direction, or trip over my own feet because I didn't time it right. In game all I need to do is a-d-a-d-a-d while running forward and bam, almost impossible to hit, which doesn't make sense because the turn is so small, i'm just a target that is flailing around.

Edited by Daemonkid
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Oh sorry I counted once where I said you never answered question, second time was a response to saying you answered the question which goes like "No you didnt answer the question" which technically is not asking the question again.  I think it's best if you don't read my comments chief because you seem to be failing at that. You made no sense so pointed that out, you changed your answers to fit the better responses, yes if you transition from running forward to strafing (sideways left or right) then falling over would be inevitable, but I never got that from your OP. 

Edited by Jolunn

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Zigzagging was encouraged in the manual of Operation Flashpoint, therefore /end thread 

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Zigzagging was encouraged in the manual of Operation Flashpoint, therefore /end thread 

and it should be in the game. but it should also be fixed /endreply

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I know the running speed will be changed with stamina but what about strafing? Strafing is my biggest gripe in any FPS game..but especially here when the game touts realism.

You should never be able to zigzag so fast like you do in game to avoid bullets, and you should definitely never be able to strafe in a circle around an enemy. I suggest strafing has a momentum, like vaulting currently does. You have to be standing still to strafe at a normal speed, but if you do it while moving it does it very slowly for the first few seconds to account for momentum.

There. I fixed the title so you can understand it better.

This is the stupidest thread I have seen in a while.  Just because you are not athletic enough to run in a zig zag pattern or strafe at a consistent speed, doesn't mean someone else can't do it.

 

technoviking.jpg

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This is the stupidest thread I have seen in a while.  Just because you are not athletic enough to run in a zig zag pattern or strafe at a consistent speed, doesn't mean someone else can't do it.

 

technoviking.jpg

 

LOL. Go play Counter-Strike.

Edited by MagneticToast

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Gonna make this the final time I read this thread, no offence was meant towards you.  So please dont take it as such.

 

For all the realism people out there - Zombies are not real, should they also be removed

Edited by Jolunn

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I don't like it because its unrealistic. Go outside and try to zigzag like shown in game. Record it and post it here. If you can do it I will change my opinion.

 

in a world where I can heal  any amount of bullet wounds with one bandage, running around like we do is alright.

Edited by Gerandar
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Let me video how I hop a fence and we can compare that. I can also video-tape myself not eating for three hours to no ill effect. Or perhaps I could show you what it really takes to put a muzzle break or a sight on a Mosin?

 

A game, no matter how it attempts to be realistic, is still a game. There are compromises to be made. So you should really re-form this into a suggestion as you infer that it is broken, which it is not. 

 

Actually go further. Video yourself living off of canned sardines and soda. Also keep track of how much you eat and how you feel after eating too little or too much. Try to compare how often you need to eat such a diet if you are to not get hungry.

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Gonna make this the final time I read this thread, no offence was meant towards you.  So please dont take it as such.

 

For all the realism people out there - Zombies are not real, should they also be removed

<3 Kisses

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Why not add double jump, wall jump and skiing? Most people are vying for twitch shooter mechanics, may as well go all out

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