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ironpython

possible fix for broken bones

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now ive just started this game and i wanna say first off... dood rocket you and your team kick butt :D. this is the game ive been waiting for and hope to watch it develop for a LONG TIME!!! cant wait to see what gets added and tweaked in the future.

now on to my subject with broken bones and a possible fix as yes they break too easy. ive seen people suggest other ideas but the one i havent seen yet would be keep the bones issue as is but add a heal over in game time to the feature so that we arent stuck going across such a huge area to find morphine. why not make it the bones can heal after say... 6-8 hours of in game time.

this way people know the bone will heal (even make splints to help justify the healing part and nobody will have to crawl till they find a rare medicine (can take a LOT longer time to do from what ive seen lol)

i just think this may help stop the complaining about a seemingly broken (hehe) mechanic of the game. i for one think the bone break should stay in as it adds realism but the fact that it ONLY heals thru morphine is what needs to be fixed. it will also stop the exploiting of the fix for people logging out 6 hours and then coming back to a new body by making it a period of IN GAME only time to heal

not sure what others think but how bout it but, our opinions can help the dev team for such an awesome game go smoother

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Broken bones has never been one of my favorite features. Not so much because I don't think it's fair, but because healing it doesn't make a lot of sense. Morphine is a stop-gap painkiller and doesn't actually repair any damage. Once it wears off, your leg would be in just as much pain as it was before. More, actually, since walking on a broken leg is obviously very bad for it.

Of course, a "natural" way to heal a broken leg is also out of the question since bones take WAY too long to knit to be sensible in a game like DayZ. Having bones heal in a matter of minutes or hours would just have to be a concession to gameplay, but I think it might be a good idea.

I think the addition of splints is ideal, simply because it's a very practical and realistic solution to a broken bone in the real world. All you really need to make a makeshift splint is some stiff wood and a bandage to hold them together, both of which already exist in the game. That way, you don't have to crawl all the way to the nearest hospital for some drugs that wouldn't actually help you anyway.

The question is, would splints basically be the same as morphine (wrap up your leg and pretend it's good as new) or would you be required to crawl/walk for a time before your bone heals? The latter might be a good idea, but if the time is too long then I think it would be too far into the territory of fun-killing realism. Right now I think the best way to go would be to keep morphine in the game as a temporary fix (to keep you going in a combat situation where you have no time for first aid), but require you to splint your leg to permanently fix the problem. Splinting would either take you some time to perform (like bandages, only somewhat longer) or would necessitate a slower movement speed until the bone is healed enough for you to put normal weight on it.

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i agree to the reply actually... im not saying remove morphine tho... im just saying add the splint/heal over time as the alternative for the fix to such a rare item as morphine at least heal to the point the person can stand and walk... but not run maybe?

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