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Zero477

Cooked meat is not balanced

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It restores too much blood for the effort required to get it once you have assembled a knife and matches. It allows survivors and bandits who venture off far to the north to sustain themselves through almost anything making cooperation and bloodpacks obsolete. Besides that eating yourself back to 12k blood in one minute is extremely unrealistic.

Rather than touch the amount of blood restored by eating cooked meat I suggest limiting the amount of food you can take in at one time. Put a cooldown on eating after taking in two food items. Or better yet incorporate a change to the hunger system that prevents players from abusing cooked meat health regeneration. Such a change serves both realism and gameplay.

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A couple of people already suggested this.

You should use the search function.

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Yes but how much meat can one carry with him? Carrying a lot of meat = less supplies like ammo and so on. They'll run out quick then they'd have to search for animals which takes time so it's not that easy. Pretty much if you're shooting at them and you manage to hit I doubt meat saves them.

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I was thinking perhaps there could be a way to drastically increase the smoke produced from a campfire, so cooking meat might make you VERY visible (like a big plume of smoke high up in the air). As it stands a few trees at any other time than night will keep you out of sight.

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I agree with Jim here. Make the smoke go up farther. I was surprised to look back at my fire and not know where the hell it was after only walking a few hundred feet.

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This is a good idea. My entire group could all light fires around a village and destroy the framerate of the defenders so badly that they have to D/C. Try fighting through 1 FPS suckers!

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