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jfn3000

Gesture-to-Gesture Switching

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I've noticed while playing that some gestures flow smoothly directly to new ones. For example. give a thumbs up and then flip the bird: it is a smooth one-handed animation.  But raise your hands in surrender and then flip the bird: you are an awkward puppet for a few seconds while you put your hands down.

 

My suggestion: add a cohesive gesture-switching scheme.  Gesture-to-gesture switching would in all cases be roughly the movement and length of time you would expect it to take in real life.  Most importantly, there is not an intermediate state of "no gesture" between them.

 

This would pair well with the suggestion to allow movement during "appropriate" gestures, as in the following example:

 

You are held up for beans, you put your hands up in surrender. They command you to kneel and put them behind your head.  You decide to take your chances and sprint for it!  Or you don't like the look of their masks and just flip them the bird directly and hope for a bullet.

 

The overall idea would open up richer interactions as more gestures make their way into the game.  It would also allow for smoother tactical gesturing if those make it in.

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