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dublebeanz

making ponds active areas....the smell of death.

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zombies are attracted by the smell of death.

a smell bar the same as and audio sight (part of their condition could cause this perception) that increases when u search through a players dead body (how many bodys searched = 1 bar of smell? another questionable variable is the detection range of one bar of smell) and can only be decreased by walking in one of the ponds for a period of time.

..survivors have to decide if a body is worthwhile, which would change depending on their situation, what they can see on the body and how many body searchs have they done since last washing..

..bandits have more places to hunt surviors and each other, will have to decide if a bandage and some painkillers are worth the trouble.

..the sea is polluted with the dead and is no help.

..can always avoid problem by selectivly searching bodys

..killing in self defence has no repercussion.

..banndits have loot as bate this could create a way for survivors to hunt bandits.

maybe's

walking into ponds to wash has 5% chance of catching sickness

could also fill waterbottles at ponds but with a 5% chance of sickness.

apologise if this is a repeat...found things on smell but they were not linked to searching bodys...have also seen things on pond water and sickness...i put this idea at the bottom of a thread that briefly mentioned smell...got no opinion :(.

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If I was an infected person I would NOT go near someone that smells like death. Yes they are braindead practically but still they need basics to survive just like the "living" do.

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