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infiltrator

The grass problem

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Basically, most of you know about it. Grass can be great cover, provided the enemy has high enough gfx complexity and is close to you. Otherwise it's useless, that tall grass you're crawling through? The sniper at 200+ meters doesn't see it. Is there any game that actually made such mechanic properly?

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Basically, most of you know about it. Grass can be great cover, provided the enemy has high enough gfx complexity and is close to you. Otherwise it's useless, that tall grass you're crawling through? The sniper at 200+ meters doesn't see it. Is there any game that actually made such mechanic properly?

This is my main gripe with 1st-person only modes. You have to crawl through grass that blocks only YOUR visibility.

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This isn't really a problem, more of a solution. If you could see tall grass everywhere, only people with high end rigs would be able to get anything above 30 fps. I think snipers being able to see you is less of a problem then getting 13 fps everywhere.

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You have to crawl through grass that blocks only YOUR visibility.

Uhh.. That part is working as intended? Whats your point?

Plexico - I know all that,but there should be some way to force low res grass or diffusal maps without hurting performance too much. I say force because optimally you'd be turning it off if you wanted an advantage.

Edited by Infiltrator

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This isn't really a problem, more of a solution. If you could see tall grass everywhere, only people with high end rigs would be able to get anything above 30 fps. I think snipers being able to see you is less of a problem then getting 13 fps everywhere.

Pretty much this, if you made it force render grass everywhere then there would be threads complaining about lag, low fps, and how its not fair people with high end rigs kill everyone. To be honest unless you have a ghillie like suit the grass found in chenarus would be horrible cover anyway to begin with

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Although it is a problem and there is no way to prevent it technically, you can work around it ingame i.e. don't use grass as cover (unless you are fighting at very close ranges where grass can actually camouflage you) and if it hinders your visibility move to a location where it doesn't ;)

 

Also: 

 

Watch from 02:30 onwards specifically. "Grass" is a great way to conceal yourself at close range.

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Rocket has actually talked about this, a month or two ago.

He plans on implementing a layer on top of the ground, that when viewed from a distance, would either obscure or completely block the player proning in the grass.

So, even if you turned all settings as low as they will go, to the point where grass doesnt exist at all at any range on your screen, the guy will still be masked by this additional layer of "invisible flat green surface".

When, how, and other such details have not been fully developed or discussed, as it is a very very very VERY low priority feature at the moment.

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The only solution is to remove all grass.

 

THERE IS NO OTHER WAY!

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Rocket has actually talked about this, a month or two ago.

He plans on implementing a layer on top of the ground, that when viewed from a distance, would either obscure or completely block the player proning in the grass.

So, even if you turned all settings as low as they will go, to the point where grass doesnt exist at all at any range on your screen, the guy will still be masked by this additional layer of "invisible flat green surface".

 

 

I believe that's the system that was implemented in an older (great) game Joint Operations:Typhoon Rising.  It actually accomplished what it was intended to, but looked a little strange to have "invisible grass" concealing players at a distance.   I personally wouldn't mind seeing something similar in DayZ, considering how important being stealthy is. 

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I believe that's the system that was implemented in an older (great) game Joint Operations:Typhoon Rising.  It actually accomplished what it was intended to, but looked a little strange to have "invisible grass" concealing players at a distance.   I personally wouldn't mind seeing something similar in DayZ, considering how important being stealthy is. 

 

Dude I loved Joint Ops. Had a free-play demo disc I played when I was younger.

 

I loved putting the vehicles in the back of the chinook, flying to max altitude, then driving it out. lmao great times.

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Dude I loved Joint Ops. Had a free-play demo disc I played when I was younger.

 

I loved putting the vehicles in the back of the chinook, flying to max altitude, then driving it out. lmao great times.

 

I was one of their beta testers... bought the game and then received a "thank you" package from Novalogic with a t-shirt and an extra copy.  Loved that game and the beta process.  I need to try it again just for shits and giggles  :P

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Rocket has actually talked about this, a month or two ago.

He plans on implementing a layer on top of the ground, that when viewed from a distance, would either obscure or completely block the player proning in the grass.

So, even if you turned all settings as low as they will go, to the point where grass doesnt exist at all at any range on your screen, the guy will still be masked by this additional layer of "invisible flat green surface".

When, how, and other such details have not been fully developed or discussed, as it is a very very very VERY low priority feature at the moment.

Ya you already sink into the 'grass-ground' at a distance, but I think they could add another layer on top of that to make you 'blend' in better with the texture of the ground. I think its a fair point about how the sniper can see you but you cant see him.

 

However it makes close range engagements more dynamic!

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His point was that he agrees with you.

Indeed. I can live with only bushes and trees providing substantial cover against snipers - but if there was some way for tall grass to provide some cover against snipers too, I'd be really happy.

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I believe that's the system that was implemented in an older (great) game Joint Operations:Typhoon Rising.

 

Yep, was just about to post this. It worked really well.

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I like rocket's idea, but I also would like to see a way to peek over tall grass when you are laying in it, or to be able to push it down. or even simply have it be transparent for the first few feet enough for you to see.

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I like rocket's idea, but I also would like to see a way to peek over tall grass when you are laying in it, or to be able to push it down. or even simply have it be transparent for the first few feet enough for you to see.

Another reason we need Arma 3's "high prone" sitting position. I do not buy the argument that you need to be a spec ops trained bad-arse to sit on your arse.

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This is my main gripe with 1st-person only modes. You have to crawl through grass that blocks only YOUR visibility.

 

I made a post stating this, and my thread was immediately bombarded with threads saying I was a scrub, I have a small penis, I prefer male company in my bed, and that I'll die without ever touching the naked body of a woman.

 

So yeah, be careful what you criticize, even if it's technically correct.

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