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anyone know if there is a video of last nights Q&A session available

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Hi guys i noticed hicks did a questions and answers last night with some gameplay but i cant seem to find a link to any vids of it wondered if you guys had seen any ? 

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Haven't found a record of it. Hopefully it will be up soon here: http://www.twitch.tv/hicks_206/profile/pastBroadcasts or maybe even here http://www.twitch.tv/dayz/profile

 

 

Edit:

I pasted this from reddit so don't get me for false informations, but these were (according to the posters there) the essential things mentioned in the stream:

 

  • ambient sounds are being worked on
  • every building should spawn stuff
  • there is no "right" way to play Dayz
  • suppressors, depends on work organization about some key devs
  • environmental effects should be done right, so patience here
  • loot from zombies: is alreay a dev task
  • WET, SOAKED state on experimental have no meaning yet (regarding sickness)
  • hardcore ideas: no reticule, more damage to bullets, more damage done by zombies....many things might be happen
  • hacking: permanent being worked on, also with battleye
  • viewing around corners in 3rd person mode: permanent discussion topic
  • clan/community support: private hives(shards), form community around features/feature sets
  • physics system: almost made into exp branch, was being worked on today, for throwing items
  • 1st person lift over walls: teams has to see if this unbalances things
  • almost 40 people (to whatever question that was the answer. Maybe teamsize?)
  • damage slots on containers: is not Hicks_206's department
  • balancing: will happen all the time
  • campfire: not in yet
  • modding: we available (e.g. Taviana), not earlier than beta/release
  • wish of hicks: persistent storage
  • naturally suppressed pistol will be in game, is being worked on
  • "suppressors will suppress soon." config needs to be done
  • little story: throwing poop was in very very early game (because of the 3d poop model i guess)
  • dev process: features with some content -> bug fixes -> more content per feature -> bug fixes
  • maybe regular(weekly) streams on http://www.twitch.tv/dayz with changing team members
  • 10/22 needs some bug fixes, almost done
  • IEDs: some ideas are being worked on(?)
  • lights and walls: bugs in arma engine, nights will have more lights to the player available
  • Dean is working on vehicles, maintance might be needed
  • dynamic events like helicopter crashes needed to be done right. It was a useful addition to the mod. Indeed added sniper cycling on mod, but there were also guys watching the crash site
  • fishing: maybe Dean is working on it
  • throwing knives and axes: "Would be very interesing!"
  • new spawn points near Svetlo, Berezino, Kamyshovo - also better loot spawn near these spawn points (med kits, etc). Already on experimental.
  • "Swords would be bitches!"
  • bows will be there
  • steam controller: not being worked on, but close relationship with steam
  • target style: not realistic, but authentic. good feeling of being in another world
  • boonie hats should be in next update
  • Senchi (map designer) has a work roadmap for a year. For locations in the north.
  • snow: needs to be figured out the right way
  • timeout system for login/logout is work in progress
  • NVGs: might need spawn limitation for whole hive. No clear idea for this
  • snap someone neck: Don't tell Dean about this.
  • Players create better experiences than devs. Give players the right tools. Narrative elements (should) come from the players.

 

 

I just marked the most discussed and (for me) really important information...

Edited by LaughingJack

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