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alleycat

How will bad weather affect players?

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How will bad weather affect players? what ever you add do not abuse the pixel shaders again for some stupid immersion that

 

A. desaturates colors

B. makes everything out of focus blurry, making it very tiring for eyes.

 

 

 

Sicknesses ingame should be immersive but not to the point where they get in the way of being able to see things or not ruining your eyesight.

So I would go for sneezing sounds, or slower run speed.

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There needs to be more fatigue and physical fitness mechanics before sickness will work properly.

 

Fatigue should:

-reduce your running speed

-eventually stop you from being able to run at all

-increase speed at which you get hungry and thirsty

-reduce power of your melee strikes

-reduce resistance to zombie and other players' melee strikes

-increase risk of stumbling (could cause injury)

-increase risk of sickness

-reduce resistance to effects of cold and wet

 

If your character had an overall 'Fitness' level, which was built up over a long time, then all the variables above (+ plus others, maybe) could be affected by it (so you recover from fatigue effects more quickly, depending on your overall fitness). It could also allow you to top out your hunger/thirst/energy/strength status at a higher level than an 'unfit' or 'ill' character (like a newspawn?).

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How will bad weather affect players? what ever you add do not abuse the pixel shaders again for some stupid immersion that

 

A. desaturates colors

B. makes everything out of focus blurry, making it very tiring for eyes.

 

 

 

Sicknesses ingame should be immersive but not to the point where they get in the way of being able to see things or not ruining your eyesight.

So I would go for sneezing sounds, or slower run speed.

You would be shaking from cold,thus you couldn't aim,maybe lower the stamina significantlly in some cases (running whild in the middle of a thunderstorm),and finally if you are unlucky enough get sick.

Edit:I agree with Pelock.Sadly we are still waiting for the stamina feature to be implemented next patches.

Edited by Damnyourdeadman

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