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Officer25

Sewing

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So I have been running around town, trying to find some new pants.

I run into a house, and find an amazing pair of cargo pants I have been looking for! 

 

I check the pants, only to come to the great disappointment that they are badly damaged. But hope is not lost, for I have a sewing kit! 

 

Now here is the problem: I like my pants pristine. Sadly, I have only been trained at basic training to use my sewing kit to mend items into the worn condition. What can I do?

 

Suggestion:

 

Option A: When sewing things, you should sew them into a pristine condition. Who are the developers to tell me that I am terrible at sewing and can only make things worn? I am an expert sewer, and I should sew things pristine!

 

Now if it is too much to ask that when sewing the outcome should always be pristine, then we have another option:

 

Option B: Introduce a sewing manual separate from the sewing kit into the loot spawns* that allows my character to read and learn about sewing. Once he reads this manual, he will become knowledged and will be able to sew clothes into a pristine condition!

If he has not read this manual yet, he will still sew items into a worn condition.

 

There would need to be an indicator to know if you are knowledged or not in sewing. Possibly when hovering over the sewing kit, it could show a Sewing knowledge level: Basic or Advanced. 

 

And like everything else, you will "forget" how to sew like an expert once you die.

 

 

Note 1 - * 

(If option B must be chosen over option A, please make the sewing manual residential loot. Too many newly introduced items are military loot.)

 

Note 2 - 

(Although the words "he", "him", and "his" are used in this suggestion, it is not intended to be gender driven or discrimanting in any way.)

Edited by Officer25

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When sewing something it wont go back into its original condition.

I always imaging pristine to be brand new, like something has just been unboxed. Worn is simply just so that you see it has been used, but it doesn't really affect the quality of an item (I am not sure if there is a difference between pristine and worn in the game, but it does not seem to be)

 

Option B introduces skilltree-like RPG elements to the game, I don't really like the idea of skills in DayZ. I am not completely against that concept, but I think DayZ does fine without them.

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Yeah, like Baarn was saying, pristine is new, and something that has been patched up is not what I would call pristine.

No matter how good you are at sewing, your skills will be sub par when sewing a pair of pants in the rain while hiding from an enemy.

Edited by TEST_SUBJECT_83
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