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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

mrperson666

Quite like the new zombies, with exceptions.

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I think it's good having a chance to run away and lose them. Used to seem a bit stupid running across two fields, only to have a zombie from 5 minutes ago suddenly turn up still hunting me.

Now it isn't too hard to lose them if there are buildings around, but it's still risky since you might end up attracting even more. Given the lack of starting weapon, the ability to lose zombies is pretty important.

And the zombies can still deal out the bloody death when needed. I've been in several situations where unavoidable gunfire has attracted too many zeds and trapped me in some corner.

One thing though, their collision detection is a mess, so they are going through walls and obstacles with monotonous regularity.

And the increased hit range isn't great. They hit from distances that just don't look like they could reach you. If I'm more than arms length away, it doesn't make sense to take damage from a zombie attack.

And they detect and attack through walls too often.

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Getting hit through walls is pretty annoying. Even more annoying is getting your leg broken by zombies hitting up through stairs. I have learned to avoid walls if zombies are around, but with stairs you can't avoid them.

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