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turdjaw

[UKSS] OverPoch Napf 1.0.5.1 | Better survival feel | More apocalyptic | Lots of addons

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We've got a smooth server running off a SSD on a dedibox hosted in France with a low ping. Our regulars prefer the classic elements of DayZ but enjoy a balance between human threat, better survival elements and the danger of NPCs. Feel free to join our teamspeak.

Server IP: 109.236.89.121:2334
Teamspeak IP: ukss.eu

 

- get up to date with the latest Steam beta

- add -mod=@DayzOverwatch;@dayz_epoch to your launch parameters in DayZ Commander

- add our IP to the favourites tab or just filter for UKSS

 

Better Survival Feel

- Loot amounts more like the Mod

Less fuel containers, most likely one to find is an empty Jerry

Less maps, tinned drinks & food

More unlabeled cans, empty water bottles

Less chance of high-grade toolbelt items, especially away from barracks

Higher chance of infection from self-bloodbag, plus option to consume bloodbag as last resort

- Rarer weapons & items you either can't get from traders or are high-priced, stopping everyone getting them easily

- Vehicles almost always need repairing or refuelling before going anywhere

- Loadout is simply just one bandage and your own butt

- Zombies can knock you down to the floor (like in DayZ Mod)

- Nuclear detonation once every restart

- Radiation zone caused by the nuke, has health consequences

- No safezones, auto-refuel, donator perks, admin's little helpers, admin abuse, whining and no handouts

 

Add all this together and you actually fear dying, fear the elements, fear other players more, desire what they may have more and it takes a while to get around the map. We have other features too which are always being balanced towards both challenging and fun, and away from overpowered and boring. It's still meant to be DayZ on our server. There are ways of stumbling across higher-end vehicles & items, but you'd have to work, search and use your brains. Base building is always encouraged, we have some creative players already.

 

Other Features
- Custom anti-hacks
- Custom debug

- 3 hours day, 2 hours night every server restart
- Around 400 vehicles

- Plot poles cost 1 briefcase, have 60m range and do not require replacing after death

- Respectable map edit, no extra barracks or other high-end loot areas. Added a few more discreet base opportunities.

- Six extra freshspawn locations (below Worb, near Ey, south-east of Emmen, some deep in the forest)

- Nuclear detonations, 66% chance of a random nuke at one of 12 unlikely "base" locations on the map. One per restart, has various consequences

- Custom traders

- Dynamic traders

- Gem traders (who sell endgame vehicles & aircraft for extortionate amounts)
- Tough DZMS-based missions system using 16 missions in 300 custom locations (incl. city, rural and military area) with customized objectives & loot

- These Mission AI have brains. They will flank in groups, hide in bushes, use smokes & frags, steal nearby cars, patrol and use the gunner seats on armed vehicles

- Static turrets at the biggest missions
- Lift most unlocked, unarmed road vehicles with Merlin, Mi-17s or the Chinook
- Modded version of Snap Building Pro

- Elevator crafting

- Self bloodbag or consume bloodbag
- Four land vehicle NPC patrols, literally can be any unarmed vehicle, driving curiously, anywhere on the map. Up to 4 random-skill NPCs inside
- Two NPC helicopter patrols (random choice from Huey, Seahawk, Chinook, Bell Gunship, Mi-17, Venom)
- Moderate amount of guard NPCs at military bases

- No roaming foot patrols

- Take clothes from bodies
- Deploy bike or motorbike
- Bigger list of items & vehicles at traders
- Custom spawn list, includes bell gunship, jackal, hmmwv armored, others

- Surrender enabled
- Build on roads enabled

- Hookah pipes

 

Rules

- No glitching / duping / feeble hack attempts
- No constant moaning
- No building in trader areas

- Bring charm, we like charm

Thanks for reading

Edited by diseasedundeadnoodles

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Added a custom missions system featuring all kinds of stuff to be looted, plus some interesting objectives, i.e. wipe out 15 scousers in tracksuits protecting loads of wheels and weapons in a box near their crashed skoda.

 

Added towing in a limited sense. See original post.

 

Added the Venom to the NPC heli patrols list.

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Updated missions system to DZMS and tweaked the objectives, plus added 200 locations we carefully picked in order to eradicate missions spawning in stupid areas. Say goodbye to sloped warfare and hello to town & city sieges and danger in the woods.

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Many new features added recently such as new freshspawn locations, kidnapping, gem traders, custom traders, loads of new mission stuff. See above.

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Loads more subtle changes this past week, read the OP as it's been updated a lot.

Also added licensed willybum squads

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- You now need a knife to open tins of food, amazing I know

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- Added the missing vehicle upgrade documents and a few other small items to the loot tables.

- Increased loot spawns in workshops by 50%.

- Next part of the subtle map edit. This time stuff added in Brienz and south of Giswil.

- Two new missions added to rotation, "Perverts Paradise" and "Grease Monkeys".

- Less than 10% chance of a rocket launcher turret or stinger pod appearing at missions where a turret is used.

- Less than 10% chance of a Offroad SPG9 appearing as a patrol vehicle at missions that deploy a vehicle patrol. 

- Removed blowouts due to incompatibility with AH.

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