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alleycat

There are certain bugs and lack of responsiveness/punch for blunt melee weapons

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There are certain bugs and lack of responsiveness/punch for blunt melee weapons:

 

 

BUG:

 

-The actual range appears to be less than the weapon and the swing animation. It is very easy and responsive to hit a zombie with an axe but using the bat or crowbar at the same range does not appear to connect.

-To overcome that range issue one has to keep moving towards the zombie, rubberbanding against it. Makes it feel you are trying to tackle a sumo wrestler

-The swing sound plays instantly and is not synched to the animation

-Head hits should be more lethal and body hits should at least knock down. (A crowbar to the head will likely smash a skull in or at least desorient the victim so much that it will get knocked down). In case you never held a real crowbar, they are not flimsy sticks like in the HL2 games but solid steel bars of considerable weight.

-Impact sounds lack punch.

 

 

 

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I hate how you have to line stuff up way to the right of you with axes. They should make it damage everything in its swing down path so it hits right in front of you like it would irl.

Edited by raezion420

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get used to the hitboxes and stop whining. u have to hit them with the actual 3d-model!

 

zombies are no real threat.just train hitting them. takes a while.

but when u get the hang of it u can kite hundreds of zombies without getting hit!

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Except for the wrench and fire extinguisher those things kill players like nobodies business.

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