srvrsyde 9 Posted June 24, 2012 (edited) DELETED BY USER Edited August 28, 2020 by srvrsyde Share this post Link to post Share on other sites
Merk1b2 0 Posted June 24, 2012 Things break eventually... Share this post Link to post Share on other sites
prometheus111 1 Posted June 24, 2012 Idk about the crowbar... never used it... but if you place the hatchet in the toolbelt and then bring it back out. It's got full "ammo" again. You have to "reload" it again though. I'm not sure if that's intentional or not. Share this post Link to post Share on other sites
WhoAmI0 0 Posted June 24, 2012 Things break eventually...QFE Share this post Link to post Share on other sites
thebluefish92 0 Posted June 24, 2012 Aside from the fact that relogging into the server refreshes your ammo... If you actually find yourself in a situation where you've used 10000 swings in a single session, post some screenshots and show us that it's an issue. Share this post Link to post Share on other sites
Kageru 18 Posted June 24, 2012 I suspect it's a Arma-II limitation. I doubt it was intentionally coded so that you have to reload your axe. Share this post Link to post Share on other sites
S.T.A.R.S. Delta7 0 Posted June 24, 2012 Yeah pretend it breaks.If you dont come across another axe in your 10000 swings then dayyyum you aint doin it right. Share this post Link to post Share on other sites
FullySikBro 0 Posted June 24, 2012 well why dont you just put the hachet back to the toolbelt and re-equip? Share this post Link to post Share on other sites
Nerd (DayZ) 16 Posted June 24, 2012 No, dood. I come across them pretty often, they aren't rare. I hope they patch the unequip/reequip glitch that refreshes the item. :/ Share this post Link to post Share on other sites
srvrsyde 9 Posted June 24, 2012 ah, i didn't know about the reequip glitch. that's pretty convenient, and everyone is right about all the hatchets that spawn. there's no need to worry about losing a hatchet. just a suggestion Share this post Link to post Share on other sites
doom4mr 135 Posted June 24, 2012 you was able to do 99999 hits with it??? :Dthen you need to take one hatchet to tool belt and one to the primary weapon slot then take the second hatchet when you out of ammo :DI think some things require much "deeper" editing of Arma engine and game files, so this is the best solution to create melee weapon, maybe just to fix the reload bug... Share this post Link to post Share on other sites
iraedei 0 Posted June 24, 2012 just hit R to reload it. It's not a glitch. The item has an ammo number because it is nothing more than a reskinned gun made to look like a hatchet. It's a work-around from the Arma II engine. The ammo is infinite.You can hit R to reload it.It is not a glitch. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted June 24, 2012 Let Rocket and the other DEVs focus on real issues. Share this post Link to post Share on other sites