Highlander007 249 Posted February 10, 2014 This new patch totally screwed me as far as sniping goes. I wanna practice a distance shot on some zombies but each bolting is a whole move where I can't tell where my bullet hit... What do? Share this post Link to post Share on other sites
gibonez 3633 Posted February 10, 2014 the game needs red orchestra 2 bolt action mechanics where you manually bolt the gun back. 6 Share this post Link to post Share on other sites
TheWizard14 372 Posted February 10, 2014 I use a PU scope so I don't have any problems that you guys are having on your long range scope... lol Share this post Link to post Share on other sites
Karmaterror 982 Posted February 10, 2014 You could use the map and count grid squares from where your set up, to the targets location :) 1 Share this post Link to post Share on other sites
GrappleX 354 Posted February 10, 2014 What gibonez said, a new system would be nice. Currently, get a spotter. Share this post Link to post Share on other sites
Highlander007 249 Posted February 10, 2014 the game needs red orchestra 2 bolt action mechanics where you manually bolt the gun back.I use it too with an SKS rifle. But, Mosin seems to be fckd with it atm. Perhaps ; If I were to chamber one bullet at a time I could practice that way, but,,,what would I do during combat lol. Devs seriously screwed us over on this one Share this post Link to post Share on other sites
gibonez 3633 Posted February 11, 2014 Dayz should borrow alot from red orchestra. The manual bolting, the free aim ( how your weapon moves around the screen without you turning your head exactly how it would if you aimed a weapon in real life ) . Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 11, 2014 (edited) Report in the bug section and stop complaining about it. Oh also..... It's ALPHA!!!!!!!!! Edited February 11, 2014 by Caboose187 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 11, 2014 Dayz should borrow alot from red orchestra. The manual bolting, the free aim ( how your weapon moves around the screen without you turning your head exactly how it would if you aimed a weapon in real life ) .Then go play Red Orchestra? 2 Share this post Link to post Share on other sites
Ovomaltine 30 Posted February 11, 2014 for me the issue with the mosin is complete jittery sight movement when in prone position + bipod deployed + long range scope + holding breath.its impossible to aim at all for me. its random movement just like when u aim after being exhausted. but i am definately not exhausted.some major issue here... Share this post Link to post Share on other sites
Dontstealmycheese 118 Posted February 11, 2014 for me the issue with the mosin is complete jittery sight movement when in prone position + bipod deployed + long range scope + holding breath.its impossible to aim at all for me. its random movement just like when u aim after being exhausted. but i am definately not exhausted.some major issue here...sounds like.. you may have a broken arm.. which do exist since the last patch and the effect they cause is an incredible shaky arm 1 Share this post Link to post Share on other sites
Ovomaltine 30 Posted February 11, 2014 but it doesnt say anything like this in a status, can that be the case then?it even says "healthy" in green as status for my char. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 11, 2014 but it doesnt say anything like this in a status, can that be the case then?it even says "healthy" in green as status for my char.How long are you holding your breath for? Characters will start swaying after a while Share this post Link to post Share on other sites
dusty_nuttles 130 Posted February 11, 2014 This new patch totally screwed me as far as sniping goes. I wanna practice a distance shot on some zombies but each bolting is a whole move where I can't tell where my bullet hit... What do? Get a bipod, deploy, go prone. Massive difference. Share this post Link to post Share on other sites
Capo 323 Posted February 11, 2014 (edited) Then go play Red Orchestra? that's a bit harsh, RO2 has some great mechanics that wouldn't be out of place at all in Dayz. It's a fine military sim. You could use the map and count grid squares from where your set up, to the targets location :) This works, but if you miss you end up not knowing why. They probably won't add manual bolting, but I've heard that if you hold down the fire button instead of tapping you get to see where your shot lands. If that isn't a feature, it damn well should be. Squeezing the trigger rather than jerking it. Edited February 11, 2014 by Capo Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 11, 2014 (edited) that's a bit harsh, RO2 has some great mechanics that wouldn't be out of place at all in Dayz. It's a fine military sim. It may be harsh be he's been asking for DayZ to be RO2 from day 1. If you want RO2 then go play RO2.(Not directed at you) Edited February 11, 2014 by Caboose187 Share this post Link to post Share on other sites
gibonez 3633 Posted February 11, 2014 It may be harsh be he's been asking for DayZ to be RO2 from day 1. If you want RO2 then go play RO2.(Not directed at you) Merely asking that they take notice of the gunplay and mechanics of a game that has far far far superior game mechanics. Free aim, manual bolting, realistic accurate optic zoom, animated reticles when adjusting elevation and windage, terrific bayonet implementation etc. All these things are miles ahead of what Dayz currently has and emulating RO2 would be a benefit not a boon. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 11, 2014 (edited) Merely asking that they take notice of the gunplay and mechanics of a game that has far far far superior game mechanics. Free aim, manual bolting, realistic accurate optic zoom, animated reticles when adjusting elevation and windage, terrific bayonet implementation etc. All these things are miles ahead of what Dayz currently has and emulating RO2 would be a benefit not a boon.Well if the game engine didn't already suffer from poor performance some of those option do seem viable but they would melt a lot of players PC's Edited February 11, 2014 by Caboose187 Share this post Link to post Share on other sites
gibonez 3633 Posted February 11, 2014 Well if the game engine didn't already suffer from poor performance some of those option do seem viable but they would melt a lot of players PC's None of the things I mentioned would have any affect on any graphics performance. To be clear what I ment by accurate optic zoom is the optics actually zoom in exactly what the scopes in real life do the pu scope for example zooms in 3.5x regardless of fov settings meanwhile in dayz its like max 1.75 x or something. Free aim , manual bolting and the bayonet system from RO2 are merely gameplay mechanics. The animated reticles in RO 2 also would have no affect on graphics since it would merely move the reticle down and up when you adjust the elevation just how optics do in real life.Like so. Share this post Link to post Share on other sites
Etherimp 1323 Posted February 11, 2014 Merely asking that they take notice of the gunplay and mechanics of a game that has far far far superior game mechanics. Free aim, manual bolting, realistic accurate optic zoom, animated reticles when adjusting elevation and windage, terrific bayonet implementation etc. All these things are miles ahead of what Dayz currently has and emulating RO2 would be a benefit not a boon. Honestly dude, every thread about guns and you're all over it saying "They need to do this" and "they need to do that" and they should use these mechanics from this game and those mechanics from that game. It's getting rather obnoxious and I'm sure I'm not the only one who's noticed it. We get it.. You want realistic gun mechanics. Unfortunately, you're not a gun expert and you're not the one designing the game. I'm sure the priority of importance for Dean is: 1. What Dean thinks will be fun.2. What Dean thinks the community thinks will be fun.3. Some other shit from some game that some dude on the forums thinks is fun who is part of the vocal minority. I'm trying to say this as nicely as possible without being a total asshole..But please, stop tripping dick over the gun mechanics. 3 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 11, 2014 None of the things I mentioned would have any affect on any graphics performance. To be clear what I ment by accurate optic zoom is the optics actually zoom in exactly what the scopes in real life do the pu scope for example zooms in 3.5x regardless of fov settings meanwhile in dayz its like max 1.75 x or something. Free aim , manual bolting and the bayonet system from RO2 are merely gameplay mechanics. The animated reticles in RO 2 also would have no affect on graphics since it would merely move the reticle down and up when you adjust the elevation just how optics do in real life.Like so. The way you put it was having the animation of actually adjusting the zoom, aka seeing your hand turning the knobs and you do realize the zooms are just place holder right? As this is Alpha. Share this post Link to post Share on other sites
gibonez 3633 Posted February 11, 2014 The way you put it was having the animation of actually adjusting the zoom, aka seeing your hand turning the knobs and you do realize the zooms are just place holder right? As this is Alpha. Let's hope thats just a easily fixed bug and not an inherent engine problem that will always be there. Share this post Link to post Share on other sites
Highlander007 249 Posted February 11, 2014 (edited) Report in the bug section and stop complaining about it. Oh also..... It's ALPHA!!!!!!!!! :D This is not a bug Edited February 11, 2014 by Highlander007 Share this post Link to post Share on other sites
Highlander007 249 Posted February 11, 2014 They probably won't add manual bolting, but I've heard that if you hold down the fire button instead of tapping you get to see where your shot lands. If that isn't a feature, it damn well should be. Squeezing the trigger rather than jerking it. Nope, doesn't work Share this post Link to post Share on other sites
Munson_fry (DayZ) 312 Posted February 11, 2014 is this problem new ??? because 2 weeks ago i was shooting serverhoppers in balota from the roof of an chappa building and i could easyly see where my bullets where going. the real problem is that we need realistic sights so that we can "use" those to estimate how far our target is away ( without the need of tabbing out or the use of an ipad to use a map ) http://applications.zeiss.com/C1257996004D33D2/0/169F01A25C241B7CC1257A2400424193/$FILE/ZEISS_RET-EN_All-Reticles_2012-03_V2.pdf take a look here Share this post Link to post Share on other sites