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Highlander007

How to zero in with mosin when bolting takes eye off target?

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This new patch totally screwed me as far as sniping goes. I wanna practice a distance shot on some zombies but each bolting is a whole move where I can't tell where my bullet hit... What do?

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the game needs red orchestra 2 bolt action mechanics where you manually bolt the gun back.

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I use a PU scope so I don't have any problems that you guys are having on your long range scope... lol

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You could use the map and count grid squares from where your set up, to the targets location :)

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What gibonez said, a new system would be nice.

 

Currently, get a spotter.

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the game needs red orchestra 2 bolt action mechanics where you manually bolt the gun back.

I use it too with an SKS rifle. But, Mosin seems to be fckd with it atm. Perhaps ; If I were to chamber one bullet at a time I could practice that way, but,,,what would I do during combat lol. Devs seriously screwed us over on this one

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Dayz should borrow alot from red orchestra.

 

The manual bolting, the free aim ( how your weapon moves around the screen without you turning your head exactly how it would if you aimed a weapon in real life ) .

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Report in the bug section and stop complaining about it.

 

Oh also..... It's ALPHA!!!!!!!!!

Edited by Caboose187

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Dayz should borrow alot from red orchestra.

 

The manual bolting, the free aim ( how your weapon moves around the screen without you turning your head exactly how it would if you aimed a weapon in real life ) .

Then go play Red Orchestra?

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for me the issue with the mosin is complete jittery sight movement when in prone position + bipod deployed + long range scope + holding breath.

its impossible to aim at all for me. its random movement just like when u aim after being exhausted. but i am definately not exhausted.

some major issue here...

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for me the issue with the mosin is complete jittery sight movement when in prone position + bipod deployed + long range scope + holding breath.

its impossible to aim at all for me. its random movement just like when u aim after being exhausted. but i am definately not exhausted.

some major issue here...

sounds like.. you may have a broken arm.. which do exist since the last patch and the effect they cause is an incredible shaky arm

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but it doesnt say anything like this in a status, can that be the case then?

it even says "healthy" in green as status for my char.

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but it doesnt say anything like this in a status, can that be the case then?

it even says "healthy" in green as status for my char.

How long are you holding your breath for?  Characters will start swaying after a while

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This new patch totally screwed me as far as sniping goes. I wanna practice a distance shot on some zombies but each bolting is a whole move where I can't tell where my bullet hit... What do?

 

Get a bipod, deploy, go prone. Massive difference.

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Then go play Red Orchestra?

 

 

that's a bit harsh, RO2 has some great mechanics that wouldn't be out of place at all in Dayz. It's a fine military sim. 

 

 

 

You could use the map and count grid squares from where your set up, to the targets location :)

 

This works, but if you miss you end up not knowing why. They probably won't add manual bolting, but I've heard that if you hold down the fire button instead of tapping you get to see where your shot lands. 

 

If that isn't a feature, it damn well should be. Squeezing the trigger rather than jerking it. 

Edited by Capo

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that's a bit harsh, RO2 has some great mechanics that wouldn't be out of place at all in Dayz. It's a fine military sim. 

 

It may be harsh be he's been asking for DayZ to be RO2 from day 1.  If you want RO2 then go play RO2.(Not directed at you)

Edited by Caboose187

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It may be harsh be he's been asking for DayZ to be RO2 from day 1.  If you want RO2 then go play RO2.(Not directed at you)

 

Merely asking that they take notice of the gunplay and mechanics of a game that has far far far superior game mechanics.

 

Free aim, manual bolting, realistic accurate optic zoom, animated reticles when adjusting elevation and windage, terrific bayonet implementation etc.

 

All these things are miles ahead of what Dayz currently has and emulating RO2 would be a benefit not a boon.

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Merely asking that they take notice of the gunplay and mechanics of a game that has far far far superior game mechanics.

 

Free aim, manual bolting, realistic accurate optic zoom, animated reticles when adjusting elevation and windage, terrific bayonet implementation etc.

 

All these things are miles ahead of what Dayz currently has and emulating RO2 would be a benefit not a boon.

Well if the game engine didn't already suffer from poor performance some of those option do seem viable but they would melt a lot of players PC's

Edited by Caboose187

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Well if the game engine didn't already suffer from poor performance some of those option do seem viable but they would melt a lot of players PC's

 

None of the things I mentioned would have any affect on any graphics performance.

 

To be clear what I ment by accurate optic zoom is the optics actually zoom in exactly what the scopes in real life do the pu scope for example zooms in 3.5x regardless of fov settings meanwhile in dayz its like max 1.75 x or something.

 

Free aim , manual bolting and the bayonet system from RO2 are merely gameplay mechanics.

 

The animated reticles in RO 2 also would have no affect on graphics since it would merely move the reticle down and up when you adjust the elevation just how optics do in real life.

Like so.

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Merely asking that they take notice of the gunplay and mechanics of a game that has far far far superior game mechanics.

 

Free aim, manual bolting, realistic accurate optic zoom, animated reticles when adjusting elevation and windage, terrific bayonet implementation etc.

 

All these things are miles ahead of what Dayz currently has and emulating RO2 would be a benefit not a boon.

 

 

Honestly dude, every thread about guns and you're all over it saying "They need to do this" and "they need to do that" and they should use these mechanics from this game and those mechanics from that game. It's getting rather obnoxious and I'm sure I'm not the only one who's noticed it. 

 

We get it.. You want realistic gun mechanics. Unfortunately, you're not a gun expert and you're not the one designing the game. I'm sure the priority of importance for Dean is:

 

1. What Dean thinks will be fun.

2. What Dean thinks the community thinks will be fun.

3. Some other shit from some game that some dude on the forums thinks is fun who is part of the vocal minority.

 

I'm trying to say this as nicely as possible without being a total asshole..But please, stop tripping dick over the gun mechanics. 

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None of the things I mentioned would have any affect on any graphics performance.

 

To be clear what I ment by accurate optic zoom is the optics actually zoom in exactly what the scopes in real life do the pu scope for example zooms in 3.5x regardless of fov settings meanwhile in dayz its like max 1.75 x or something.

 

Free aim , manual bolting and the bayonet system from RO2 are merely gameplay mechanics.

 

The animated reticles in RO 2 also would have no affect on graphics since it would merely move the reticle down and up when you adjust the elevation just how optics do in real life.

Like so.

The way you put it was having the animation of actually adjusting the zoom, aka seeing your hand turning the knobs and you do realize the zooms are just place holder right?  As this is Alpha.

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The way you put it was having the animation of actually adjusting the zoom, aka seeing your hand turning the knobs and you do realize the zooms are just place holder right?  As this is Alpha.

 

Let's hope thats just a easily fixed bug and not an inherent engine problem that will always be there.

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Report in the bug section and stop complaining about it.

 

Oh also..... It's ALPHA!!!!!!!!!

:D This is not a bug

Edited by Highlander007

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They probably won't add manual bolting, but I've heard that if you hold down the fire button instead of tapping you get to see where your shot lands. 

 

If that isn't a feature, it damn well should be. Squeezing the trigger rather than jerking it.

 

Nope, doesn't work

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is this problem new ??? because 2 weeks ago i was shooting serverhoppers in balota from the roof of an chappa building and i could easyly see where my bullets where going. 

 

the real problem is that we need realistic sights so that we can "use" those to estimate how far our target is away ( without the need of tabbing out or the use of an ipad to use a map ) 

 

http://applications.zeiss.com/C1257996004D33D2/0/169F01A25C241B7CC1257A2400424193/$FILE/ZEISS_RET-EN_All-Reticles_2012-03_V2.pdf

 

take a look here 

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