MartinsDieHard 0 Posted February 9, 2014 I know there are many topics about walking or falling through a wall on ground level or more devastating on the 2nd 3rd or 4th floor of a structure or building... My suggestion to this problem is: you can have your glitches.. take your time with them, but dont get me killed almost every 4 hours if i dont have 1-2 morphine with me thats damn cruel game. to get to the point It would be really nice if glitches through open rooftops (only on vertical impact*1 and within its structures property) and in closed buildings or with some sort of handrail protection ( vertical or in motion*2 ) WOULDNOT DO ANY LIFE/BLOOD-LOSS OR INJURY ;***( *1 while standing still, crouch or walking slow or ducked on the quardant of the rooftop property-glitching down one lower floor or more floors in the structuce- glitching down into the "between" space within.. (like from the schools 1st foor "doubledoor" room to between groundfloors foodroom and middle door corridor) *2 while standing still, crouch or walking and run in any mode in any closed, walled or handrail supported building or structure-glitching down one lower floor or more floors in the structure-glitching down into "between" space-->glitching down walking or running out of the structure so basically as prevention we need godmode within these parameters for height difference glitches and and a outsourcing of 2+ floors structuces or parts of structure ( like rooftops ) to accomplish this. that should mean you get no broken leg or become unconscious or die as cauce falling without intent. If prevention doenst work as i suggested however some kind of after death inspection or even after hard injury or unconscious inspection by the server should happen like: investigating wait... (30sec-1min max) killed by falling into the building <<<<<<--- SYSTEM ERROR ---gear saved logg in safe where you landedkilled with bullet by mrEsc or just Playerkilled by running off open (not handrailed or balustraded) roof top 18m <<--- SUICIDE new game awaitskilled with Machete by mcEnterkilled by walking off not handguarded scaffold 15m <<--SUICIDE new gamekilled by sickness/hunger/thirstkilled by running off 3rd floor closed building 13m <<<<<<--- SYSTEM ERROR --- gear saved logg in where you landedkilled by running off handrailed scaffold 14m <<<<<<<--- Error etc logg in with your gearkilled by Zombie unconscious due falling into building <<<<<<--- Errorbroken leg fixed itself due server error Until the game tells me how i died and if a system error occured so i can keep my char and loot i will definetly wait this 30sec up to 1 min until my death is investigated and declared as cauced by human failure, pvp or glitch. thanks for your interest Good loot and have fun Share this post Link to post Share on other sites
KerrSG1 113 Posted February 9, 2014 (edited) Well, I'm sure someone was going to say it, but "Alpha." Really though, you want protections when a bug kills you? Do you understand the lack of logic with that? If they could identify the code that causes a bug that causes you to die, they'd just fix it, instead of enabling 'godmode' when a glitch occurs. Edited February 9, 2014 by KerrSG1 Share this post Link to post Share on other sites
MartinsDieHard 0 Posted February 9, 2014 i dont understand that much about programming but if my first idea fails it would be nice if the system proofs the cauce of death and differentiate so we all can say: puuh god dank i survived this bad electrofart Share this post Link to post Share on other sites
KerrSG1 113 Posted February 9, 2014 The proof of death is 'fall damage' It can't tell you fell to your death because of a glitch, to the game it's no different than you jumping off the roof. Share this post Link to post Share on other sites
MartinsDieHard 0 Posted February 9, 2014 i didnt write this as a criticism, its a SUGGESTION i like the idea and the game itself alot so when i write this in forum SUGGESTIONS dont crucify me here... i see its a damn hard work with these glitches... so maybe to start with is little inventory safe-ups AFTER YOU DIE and BEFORE YOU SPAWN with a new charakter... so if you die due glitch it gets specified as such and not the same death as after eating a bullet or beeing eaten by zombies... glitch deaths should be registered by the game as such and then send u with all your stuff right back where THE GAME killed you. Share this post Link to post Share on other sites
MartinsDieHard 0 Posted February 9, 2014 (edited) @KerrSG1: thats why i say to differentiate the buildings and if the building is closed the "fall damage" death is reversed... basically OFF the GAME PHYSICS "fall dmg" in those "safe" buildings entirely and then only attach it to open roof top endings or open scaffold and a impact area underneath to verify.. where you can fall BY YOURSELF without beeing pushed by invisible mr.glitch.. :emptycan:.. Edited February 9, 2014 by MartinsDieHard Share this post Link to post Share on other sites
KerrSG1 113 Posted February 9, 2014 i didnt write this as a criticism, its a SUGGESTION i like the idea and the game itself alot so when i write this in forum SUGGESTIONS dont crucify me here... i see its a damn hard work with these glitches... so maybe to start with is little inventory safe-ups AFTER YOU DIE and BEFORE YOU SPAWN with a new charakter... so if you die due glitch it gets specified as such and not the same death as after eating a bullet or beeing eaten by zombies... glitch deaths should be registered by the game as such and then send u with all your stuff right back where THE GAME killed you. I'm not 'crucifying' you here. I'm simply trying to explain to you that a glitch is by definition an unintentional programming bug that you can't necessarily make a program recognize it happened. Since you can't make a program recognize a glitch has occurred, you can't classify the deaths in such a way that it saves or recovers your gear. 1 Share this post Link to post Share on other sites