Jump to content
Sign in to follow this  
chancevance

Logout Timer and Server Timer

Recommended Posts

Let me start by saying I have been playing DayZ a long time. I've seen games like this come and go but this one seems to want to stick around, and I don't have a problem with that, hell, I love it.

 

However, I do not like these new logout and server timers. I stopped playing DayZ for a while when I was trekking up north with full gear to explore new military spawns and servers wiped. That's understandable though, I just needed a break. When I came back simply for the first server I had to wait five minutes, server wasn't night and I was in a pinch for hunger and I tried to find a daytime server, waited another 5 minutes. Character dead by login time, not cool man.

 

These new timers are also understandable, and when implemented properly will fix many issues with combat loggers, server hoppers, and so on. However again, they have no been implemented properly in my opinion and seriously need a change.

 

I have seen many post like this one, I know many people agree, but also disagree. I'm sure there's a compromise we can all agree with. Just a suggestion, but for the logout timer(character body staying for 30 seconds after logout) I recommend the current feature be completely removed, and replaced with a logout timer that is active the moment you his escape to abort(30 seconds long, reminisce of what was done in the mod) so you can see what's happening but still have your character forced to be inactive before you can abort from server completely. (Also maybe a 30 second combat timer before logout and then that together will stall ghosting and such)

 

For the server timer, that's a bit more tricky. I propose being allotted 2 server changes every thirty minutes(Very variable, I would like opinions), a warning should be given on the last time you're allowed to change servers where it says if you do not wait for x amount of minutes you will be unable to login to another server, and attempting to do so should carry some sort of penalty of inability to play for (I don't know, ten minutes? Just throwing out random ideas)

 

Players change servers for many reasons. I do so to avoid people, after playing DayZ for a long time I've found that to be the best option. I understand that there are issues you are trying to fix here guys, and I want to be as understanding as possible, but what I've gone through because of these new changes and what others have gone through is far too much. I bought the game because I am a real fan, and I loved it. However, also to play with friends, who are not going to buy until it's a bit more finished, if they're going to have to deal with this same crap, they won't want to buy the game and I will not recommend buying it either.

Share this post


Link to post
Share on other sites

While this has been talked to death ad nauseum, I still agree with you. I'm still skeptical of rocket's response -- that safe-logging would somehow cause undue server load.

 

Nature always finds a way.

Share this post


Link to post
Share on other sites

I think we should all just get unicorns :(

  • Like 1

Share this post


Link to post
Share on other sites

I don't know why they simply don't implement the system from the mod, you have to wait 30 seconds to log out simple as that, if you have an active ailment (bleeding/getting hit) it resets until it is stopped, also if a player/zombie/bullet was within a certain proximity BAM reset or unavailable... It was perfect, granted if something important IRL happened you would be screwed if in a hairy situation but that would be pretty rare.

  • Like 1

Share this post


Link to post
Share on other sites

I don't know why they simply don't implement the system from the mod, you have to wait 30 seconds to log out simple as that, if you have an active ailment (bleeding/getting hit) it resets until it is stopped, also if a player/zombie/bullet was within a certain proximity BAM reset or unavailable... It was perfect, granted if something important IRL happened you would be screwed if in a hairy situation but that would be pretty rare.

 

 

Complete and utter agreement from my side. That's what I was trying to describe with the 30s logout timer but I don't think I did it well enough.

Share this post


Link to post
Share on other sites

I play a lot of the MMO Fallen Earth, in PvP zones, although its a single server set up for everyone, you have 20 seconds to wait before logging out of a PvP zone, or if you have moved from a PvP zone into a safe zone, you are still "in danger" for 15 minutes  or so.. the 20 second log out rule still applies. This way there is no escaping a combat situation with another player. to log out in a "safe " PvE area, its instantaneous.

I find this time out wait incredibly anoying, especially since when i tried it i ended up on laggy servers, and couldnt even activate my weapons, or eat or drink anything out of my inventory. I basically get punished for a few people using it as an exploit, while trying to find a decent server to play on. after 3 logs i mysteriously loose my revolver and its speedloader.. do i dare to try again and risk loosing my toon to the 30 second death?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×