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Jim Panse

MyAmbush.com – DayZ Epoch Like Never Before

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MyAmbush.com – DayZ Epoch Like Never Before

 
 
Dear Community,
today we want to present to you our Dayz Epoch server. Our team consists of 5 motivated, skilled guys, who are trying to bring you an unique DayZ Epoch experience. It begs the question of how we are going to achieve that:
On the one hand, we want to build an active community in regards to the server, on the other hand, you can participate in the development of the server actively (via forum: suggestions, feedback, etc.). Furthermore we will coordinate weekly events and missions (for example raiding the admin base or attacking convoys) in which you may participate.
Currently, not all features we are planning to include are already live, since we are still testing some scripts/features extensively, but the most important features are already implemented and working (see down below). The server is frequently being developed further to bring you new aspects of the game and we want to surprise you with improvements permanently.
 
What do we offer? A little summary:
 

  • Weekly events and missions
  • Active and fair admin-team
  • New cities and buildings (Berenzino, Additional AI Base, Premuim Trader @ Green Mountain,...)

 
A selection of scripts and add-ons which we integrated:
 

 

  • Auto Refuel
  • Snapping toggle for Building system
  • Additional vehicles (armored personnel carrier, personnel carrier, new Helis)
  • Thikaya City
  • Premium Trader for 50k + or - Humanity
  • Additional trader city
  • Adjusted prices (To achieve equality for newbies and regulars on the server)
  • Additional weapons
  • Sarge AI
  • Sidemissions
  • Salvage Vehicles
  • Debug Monitor
  • Sector H with AI and Loot (Additional sector in the north of the map, somewhat like "Sector B")
  • Animated Crashsides
  • Alternative currency-system
  • Multikeys (Serveal keys can be combined to one masterkey)
  • Clear Moon Nights
  • Bury human (rewards +Humanity)
  • Trader cities are safezones + Anti Bagpack Stealing

 
The server's intrastructure, provides performance for a large pool of players: Server specs
 
LiveServer: [We are going tu upgrade our hardware this weekend :) ]
24GB Ram
2x 1 TB Raid HDD
Win Server 2008
Intel Xeaon 4x 2,53 Ghz
Root Access
 
TS3- & FileServer:
Bandwith 1GBit/s
Root Access
 
 
The rules:
 

  • No talking in side chat
  • No Hacks, Bugusing, Glitches
  • Treat other players respectully
  • No basebuilding in "High-Loot Areas" (see here http://dayzdb.com/map/chernarus).
  • No racism

 
How to join the server?
 
Server:
b_560_95_1.png
 

 

IP: 93.186.202.220:2302

 

TS3-Server:
myambush.com
 
Forum:
http://myambush.com/forum/index.php
 
We are appreciate every player joining our server and wish you happy discovering and loads of fun!
 
Your MyAmbush.com Team

Edited by Jim Panse

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Hello Survivor,

since we want to offer you the best available perfomance, we had to have a downtime today to fix some bugs and install the server on a new and faster server.. Though nothing changes for you, we copied the database from the old server, so you can just join and pick up where you left off.

New server IP:
93.186.202.220:2302

Teamspeak IP
myambush.com

If you have any questions and/or find bugs/problems, feel free to tell us in the appropriate forums. Happy looting everybody!

Regards

myambush

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Hello Community,

today we updated our server to the latest Version 1.0.4.2 and changed a few things:

Your position will no longer be shown on the map
A day/night cycle has been added (it will be dark at 11pm). This is supposed to create a new gaming experience (instead of always playing in day-mode)
The suicide script has been removed, since you could not cancel it
You can now remove all wooden-craftables, as long as you are the plot-pole owner. The materials will not be refunded.
A new debug monitor has been added
AI corpses will disappear after 600 seconds(10 minutes) up from 120 seconds ( 2 minutes)
The server restart cycle was decreased from 4 hours to 3 hours. This should prevent the respawn bug (no loot / zeds 30 min prior to server restart)
Moreover little bugs were fixed

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