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BlinkingRiki182

A simple but bold suggestion to eliminate ghosting and combat logging

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1. Develop an in-game friends system - might contain friends and "temporary" friends etc.

2. Permit player logout when there are only friendly players around in the vicinity you are in. As long as there are players that aren't friendly in the vicinity, make log-out time something like 5 minutes.

3. If you want to come back to the same server up to 30 minutes after you have left while enemy players were there (and you waited for 5 minutes to do so) spawn in the same location you left from (display warning message on log-in to inform that you will be spawned at the location you left from).

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Your idea is bad and you should feel bad.

 

No, I'm kidding. I don't believe the community will take to this idea, but it could be frantically abused.

If I wanted to combat log, ghost kill, all I would have to do is get myself on your "temporary" friends list and then I can mess with you all I want.

 

The game would need a system to tell if a player was actually friendly or not, but the reality is we could meet up in Elektro, I could roll with you like a best buddy all the way to Belota, then turn around, blast you, take all your loot and log away... cause we're "friends."

You don't actually have any friends in DayZ. You make friends in the real world and then play with them on DayZ.

Everyone else is suspicious at best.

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Your idea is bad and you should feel bad.

 

No, I'm kidding. I don't believe the community will take to this idea, but it could be frantically abused.

If I wanted to combat log, ghost kill, all I would have to do is get myself on your "temporary" friends list and then I can mess with you all I want.

 

The game would need a system to tell if a player was actually friendly or not, but the reality is we could meet up in Elektro, I could roll with you like a best buddy all the way to Belota, then turn around, blast you, take all your loot and log away... cause we're "friends."

You don't actually have any friends in DayZ. You make friends in the real world and then play with them on DayZ.

Everyone else is suspicious at best.

 

The situation you described is not abuse. It's just me accepting you as a friend/temp friend, the decision lies in me alone and if you shoot me that wouldn't be abuse. Abuse is where you have people logging out (in 30seconds) changing their position on another server (flanking you for example) and logging in again to kill you. And I have friends who play DayZ with me. Anyway, my suggestion might be bad but your arguments are way worse.

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