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pacific_coast

THE SIX MAN SUPER SQUAD

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THE ULTIMATE SQUAD FORMATION THREAD

 

mine goes like this as of now:

 

 

pointman/designated bambi

 

- wears no gear/very little

- runs around like an idiot to spot targets and draw out bandits

- doesn't matter if he dies he is the disposable one

- calls out loot and open doors and signs of others

- uses global chat to lure/scare off

- takes out the zeds for the team with axe

 

sniper/spotter

 

- hangs back in overwatch postion

- provides area cover and maintains the exit path out of danger

- uses mosin with long range scope + supressor

- uses night vision at night (when in game)

- this guy keeps you informed and will proide covering fire when you need to gtfo

- keeps the assorted rare loots so if the squad is wiped out, he can get away with it

 

the fridge/chef

 

- basically hold all the food and cooking supplies

- keep yourself alive cause you feed the squad!

- carries cooking pot/can opener/gas stove/water and food items

- look out for heath and saftey of the squad

- use largest backpack and hang back duing the looting until it is safe

 

medic/wateland doctor

 

- carry all the meds

- you are the walking blood bank

- wear the surgical mask for extra baller effects

- epis and defibs on you as well as syringes with antibiotics

- quarantine and care for sick squadmates

- keep yourself alive: dead medics heal nobody

 

radio man/map boy

 

- keep the others on point

- the map is burned into your memory

- you carry the compass and map/gps and other assorted loots

- know the way in and out and communitcate with the team spotter/sniper

- coordinate with pointman/bambi and map out the area

- find cover and vantage points for the squad

- perpetually "in the middle" between the pointman and the sniper

 

the armory/ammo box

 

- you carry the m4/sks and shoot on orders

- postioned between the two other support classes

- all your inventory is ammo boxes and magazines

- carry extra guns and keep the group stocked up

- proivde covering fire in battle

- you are "the backup/cavalry"

- smoke grenades and flares to distract and corral/flank

 

stack the group as you want (diamond/staggered line) but keep your spacing to 15-20 m apart and talk to each other... you will live and form good squad survival skills.

 

i like to be the armory class myself when team surviving

i usually have a box for 7.52 a box for 5.56 and another for .357 and .45

m4 in-hand/magnum in vest/mosin on back

two medkits and two cases with canteens and rice and a third for my compass and can opener and books

that leaves my armory character with about 10 or so free inventory slots after the mags and pistols i carry

 

i provide mid/front cover and slight overwatch during a looting

 

i only play with two other people right now so one is basically a medic/map boy and the other is a sniper/bambi hybrid

 

thoughts and suggestions welcome

(NO I DONT WANT CLASSES TO BE A FEATURE OR SOLO PLAY TO DISSAPEAR)

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i always perfered the Triad approach....

 

Overwatch - This guy when your raiding has the long range sight and some form of sniper rifle posted up on a hill with plenty of vision. Needs to be in place for a few minutes before entry. His job is simple call out persons/locations of interest. Should never focus on one spot and needs to constantly have his eyes open. uses a mosin.

 

CQB - Equiped with CQB weapon and is used for first entry during sweep/clear. In SA goes in with a pistol/shotgun.

 

Mid range - Mid range weapon backs up CQB on sweep clear starts out covering alternate fields of fire while CQB is breeching. In SA goes in with an M4.

 

Everyone carries a little bit of everything but anything key to the groups survival sticks with overwatch. Also anything besides guns/ammo that can be carried is left with Overwatch when doing a sweep of a town (to give the others more space for looting).

Edited by Fear The Amish
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I would find having to play a specific "class" to be boring. The only way I would really define a class in a group is by what weapon you use. When I play in a group/in a pair we usually take different guns so we're more effective is more situations.

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in the mod a triad works great, but im having trouble keeping enough "essential items" on one character

 

overwatch is great and all, but someones gotta shlep a lot of gear.

 

designated medics and fridges combined with a sniper would be a way to keep it low man and less exposed

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Yeah, the "bambi" will most likely get you killed but good luck with your idea.

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I would find having to play a specific "class" to be boring. The only way I would really define a class in a group is by what weapon you use. When I play in a group/in a pair we usually take different guns so we're more effective is more situations.

im thinking base-building, crafting has been implemented long term here.

a power house squad covering all needs of longterm mobile survival.

this squad moves from cherno to eletrko to berenzino without losing a man and raiding it all.

 

(WHEN VECHICLES/REPAIRS/CRAFTING ARE IMPLEMENTED, a new class would be needed)

 

the mechanic/repairman

 

- carries tools and crafting items

- carries extra gasoline and spare parts

- drives the vehichle so the maintainance is more of a priority

- keep everyones guns and clothing and eqiupment and vhecihles repaired and functioning

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Yeah, the "bambi" will most likely get you killed but good luck with your idea.

nah man, soooooo many people will fire blindly or attempt to corner or shake down a bambi, often in the middle of the open

giving themselves away or gathing their ENTIRE SQUAD to the bambi just to be killed by my team that was in voice chat with bambi and only 30m away, barely in cover.

 

doing this in the coastal towns like C and E is hilariously effective

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im thinking base-building, crafting has been implemented long term here.

a power house squad covering all needs of longterm mobile survival.

this squad moves from cherno to eletrko to berenzino without losing a man and raiding it all.

 

(WHEN VECHICLES/REPAIRS/CRAFTING ARE IMPLEMENTED, a new class would be needed)

 

the mechanic/repairman

 

- carries tools and crafting items

- carries extra gasoline and spare parts

- drives the vehichle so the maintainance is more of a priority

- keep everyones guns and clothing and eqiupment and vhecihles repaired and functioning

 

Nobody is going to enjoy being a pack mule for a couple of guys with guns. If everyone has stuff that they need, it means that if one of them dies and all the stuff gets ruined it's less of a loss. If you think about it mathematically, it's far more effective for each person to carry what they need, as well as carrying guns.

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case in point: the one bambi bandit killer running through electro blasting "what is love" on voice coms resulted in so many dead camping 3pp:on bandits it was epic.

watching a badit realise he cant hit a moving, loud, flashing target in the open and has to close the gap only to miss again be countered and either sniped or knocked out = EPICALLY PRICELESS

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Nobody is going to enjoy being a pack mule for a couple of guys with guns. If everyone has stuff that they need, it means that if one of them dies and all the stuff gets ruined it's less of a loss. If you think about it mathematically, it's far more effective for each person to carry what they need, as well as carrying guns.

well one guy i play with is a medic fully, he keeps some beans and water and a compass and a pistol with one extra clip.

all other space is med suppiles. he likes to "class play" and is effective at it.

 

he doesnt need to hold a rifle, it makes him slower and more of a target.

also, squad play is massively fun. you become "part of the team" by fufilling a designated role.

failure is extened from one and passed on to the other. success is conversly affected.

team wins are shared wins!

 

yeah obvs keep your own bandages and food but having to run across a firefight to drop off more mosin ammo to your two friends trapped and firing out pistol rounds for cover = glorious

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I would find having to play a specific "class" to be boring. The only way I would really define a class in a group is by what weapon you use. When I play in a group/in a pair we usually take different guns so we're more effective is more situations.

 

It just's takes a little imagination. :D

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This is a flawed strategy as all you need is one or two essential team members to go down and the rest will soon follow or have a very difficult time surviving (i.e. vulnerable as f**k)

 

specialized roles in this game are mainly a detriment :/

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This would almost be cool if you weren't metagaming with the bambi. If the idea is realism you don't include a disposable member in your squad.

 

*edit* plus talking in global is kind of obnoxious

Edited by aeoliana

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