F1ackM0nk3y 6 Posted February 1, 2014 So I know that Bayonets are only good for opening up cans and such but, does anyone know when they will actually be useful as weapons? I ask because they are implementing another bayonet into the game but, for the most part, bayonets seem to serve little purpose (other than looking pretty.) Share this post Link to post Share on other sites
over9000nukez 199 Posted February 1, 2014 the animation is in the game for a stock-smack, and a bayonet stab 1 Share this post Link to post Share on other sites
BrainlessZombie 190 Posted February 1, 2014 Eventually it will be implemented. The game its in early alpha, beta it's expected for the end of this year and from there another year 'till the actual game its officially a game out and running. I f i remenber right of course. Share this post Link to post Share on other sites
F1ackM0nk3y 6 Posted February 1, 2014 the animation is in the game for a stock-smack, and a bayonet stabStrange then that they have not put in the damage variables for it. I would understand if the animation still needed to be done but, with animation done I wonder what the hold up is Share this post Link to post Share on other sites
Dchil 829 Posted February 1, 2014 I have a feeling that they need to fix the "Toggle weapon" command before they can make this work well, I hear people are having problems with it, Because a BIS tradition is to make a certain button cycle between weapon modes (semi,full and grenade launcher switching was a thing on an m4 with an m203 in ARMA 2). Share this post Link to post Share on other sites
crimsonbzd 247 Posted February 2, 2014 there's a weapon switch key? Share this post Link to post Share on other sites
Epsilon (DayZ) 10 Posted February 2, 2014 (edited) there's a weapon switch key? I believe its T.. pressing the T key will change you between semi auto, 3 round burst and full auto.. depending on weapon ofc. Edited February 2, 2014 by Epsilon Share this post Link to post Share on other sites
Proper Gander 45 Posted February 2, 2014 Apparently a bayonet increases the dispersion rate of the weapon to which it is attached. So, if you wish to have a more "accurate" and/or "precise" weapon, remove the bayonet. Share this post Link to post Share on other sites