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mushroom911

Adressing: Magic Bandages, Secured Milbases And Danger Zones.

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There are a number of issues that are yet to be fixed and I am proposing a solution to. Also I would like to talk about bandages.
If you agree/disagree with me feel free to share your opinion but there is no need to go and call me a wanker, I already know I am.

First off:

Military bases are way too accessible seeing as everything is wide-open allowing for any bambit with a pair of legs to rush for them and grab whatever is inside, this hurts the value of military grade items and has recently induced a nerf to drop rates on things  like m4's.
What I am suggesting is securing military bases, airports and the likes. Not just by mopping up the gaps in the fences/walls but by adding chain locks / padlocks /regular locks on some or all of the doors. Opening said doors would require some sort of tools.

For instance: A regular metal locked door could be broken with a crowbar (or just bashed / shot down with something heavy) this action would cause a lot of noise and attract zombies/players.
Chain locks (for those big gates) would require something like a hacksaw to break through and padlocks could be broken by most weapons.
Note: I am merely suggesting this and I do realize that locking down whole airfields might be tedious/annoying.

 

Danger zones.

 

Tired of people at the airfield server hopping to get the best loot as quickly as possible? Tired of people you're shooting at ghosting behind you at the airport? Then I have a solution.
Danger zones would disable logging out in/near military bases altogether, people who disconnect via alternate methods will be moved outside of the boundaries to a random point within a radius. this would make loot whoring a lot more difficult and would discourage unfair gameplay.
What this would be is basically assigning a certain distance from a point where logout is simply disabled, or even using shaped zones which the arma editor is quite capable of.
Note: again this is merely a suggestion.

Bandages.

 

The current medical system is good but as we all know there is always room for improvement. Currently bandages are imbued with magical powers as they somehow plug up all holes on your body and instantaneously  stop all bleeding. I suggest that we would require 1 use for each wound on the body. It may be unreasonable but getting shot 4 times with 5.56, ducking for cover and rubbing your hands for 5 seconds is kind of silly. The persistent wounds and pain system is great, in fact the idea of introducing medical alcohol is great, it could even be further improved by preventing health regeneration until those wounds are healed!  But I digress.
Magical bandages = not cool.

I would like to rant about combat logging but they're already working on a (probably fantastic) solution.

 

 

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Add zombies with guns. Add zombies kickboxing, Kung Fu Zombie.

Edited by Uralbalbez

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First off:

Military bases are way too accessible seeing as everything is wide-open allowing for any bambit with a pair of legs to rush for them and grab whatever is inside, this hurts the value of military grade items and has recently induced a nerf to drop rates on things  like m4's.

Military weapons were already going to be nerfed. The rates were very high to give people something to do on release of the Alpha. All indications are that once we have Bows they will be nerfed again. Military grade weapons will be ultra rare.

 

 

Danger zones.

 

Tired of people at the airfield server hopping to get the best loot as quickly as possible? Tired of people you're shooting at ghosting behind you at the airport?

Check the latest experimental changelog. 30 sec logout timer and a delay on reconnect. Let's see how that plays out before we start getting too complicated with solutions.

 

 

Bandages.

 

The current medical system is good but as we all know there is always room for improvement.

I wouldn't worry about this too much. Yes it is slightly over simplified ATM, but once they flip the switch on infections, you are going to see an order of magnitude increase in the difficulty of treating yourself or others.

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Military weapons were already going to be nerfed. The rates were very high to give people something to do on release of the Alpha. All indications are that once we have Bows they will be nerfed again. Military grade weapons will be ultra rare.

 

 

Check the latest experimental changelog. 30 sec logout timer and a delay on reconnect. Let's see how that plays out before we start getting too complicated with solutions.

 

 

I wouldn't worry about this too much. Yes it is slightly over simplified ATM, but once they flip the switch on infections, you are going to see an order of magnitude increase in the difficulty of treating yourself or others.

 

Yeah I just read the patch notes moments after I posted this, however the locked bases solution is something I'm really rooting for, if only to reduce the server hopping mentality.

Edited by Psychiatrist

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Agree with accessibility. It seems as if every single compound in the game was started on a shoestring budget and then never finished. Would be great if breaking into some places took effort and time.

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Agree with accessibility. It seems as if every single compound in the game was started on a shoestring budget and then never finished. Would be great if breaking into some places took effort and time.

Exactly, It would make it more of a coordinated effort, especially if you would require multiple types of tools for all the different types of locks. A lone guy with just a crowbar might get into a single building, but might not be able to access the compound in the first place because he was lacking a hacksaw.

Edited by Psychiatrist

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