Jump to content
Sign in to follow this  
JuX

Stories Of Chernarus

Recommended Posts

[i am importing the suggestion from dayz mod section to here, where suggestions for SA

where previously posted and it does collaborate/expand one the suggestion recently made

called military treasure.]

 

Stories of Chernarus

 

Chernarus is foreign place to even the most veteran DayZ players and nobody knows about anything what transpired

to cause the zombie outbreak or history of Chernarus. My suggestion is about adding fictional stories scattered

around the world to explain the life that was before and after the outbreak. That can be found within diaries,

notes and military reports, which may contain tragic stories, useful tips or location of potential loot, that might

be encrypted to offer a hobby ingame, as you travel.

 

These stories could add more immersion to the game and act as guides in the process.

 

 

Share this post


Link to post
Share on other sites

I'd love to see something like this implemented.

 

I always loved how S.T.A.L.K.E.R.s world felt so alive with rumors and lore. Really added to the creepiness.

Share this post


Link to post
Share on other sites

 

yeah I've been foloowing that, hoping it becomes something more than the Skyrim Sea Monster.

 

Give the community tools and let them do it ingame, like in the thread linked above, instead...

 

 

Yeah either, or works for me. A nice immersive world is nice, but I don't want gameplay sacrificed just to grab a cool story.

 

State of Decay did this well. They never explained how the infection started, just how it spread. But if you looked really hard you could find a Biohazard cargo canister somewhat near the debris of a plane crash. After it was found, tons of fan speculkation happened.

Share this post


Link to post
Share on other sites

It's the best way to do immersive stories in my opinion. Rather than just give the player some text to read or a video to watch, let them find clues (and not scripted ones either) about what happened and let the player deduce it for themselves.

 

Hopefully the stuff with the radios and Green Mountain is some underlying story that the devs have added in secretly (and if it is, I hope some code junkie doesn't blow the lid off it by scouring the game code rather than, you know, playing the game and making the discoveries legitimately).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×