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TomJeff

Design: Gun Proliferation and Ammo Scarcity/Variety

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Hello,

 

I wanted to take a thread to discuss my interpretation of what Rocket and Dev team have outlined as the eventual design goal of how many guns there are to be in what calibers and in what quantities of each.

 

Guns: Guns should be rare, but much, much, more common than ammunition. They should be chambered in a variety of ammunition types, and in fact I would support having real ammunition types, such that 7.62x25, 7.62x38R, 7.62x35(.300 blackout), 7.62x39(ak47), 7.62x51(.308win), and 7.62x54R just for example should EACH be separate and distinct ammunition types that can only be chambered by the particular weapon that can feed such an ammo.

 

This means you will very often have a gun or three available to you (in terms of you know where they are, not that you can carry them all) but have ammunition for none of them. This puts you in a tough spot as you can only carry 1-2 primary weapons and only so many concealable weapons; but you don't know what kind of ammo you will find next. MEANINGFUL PLAYER CHOICES MUST BE MADE AT THIS POINT. Do you leave the other guns? form a cache somewhere? Ruin the guns with your axe so nobody else can have them and use them against you later?

 

Types of Guns: A bunch. A bunch of different types. I'm all for having as many different guns as there are different colors of clothes. All in different ammunition considerations. Many requiring specialized magazines or else being loaded one round at a time.

 

Ammo: As stated above, ammo is varied. But it is also scarce. Very scarce.

 

Why is this a good design choice? Because it forces player interaction.

 

Discuss.

Edited by TomJeff
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