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l mandrake

Hourglass Questions

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1. Why does the player fall unconscious (hourglass) immediately upon being shot with a small calibre weapon like a handgun? This makes it impossible to fight back or escape - IRL adrenaline would kick in (fight or flight), unless the round's KE was enough to do immediate catastrophic damage (.45 at close range or higher calibre, i.e. rifles).

If some peewee wants to plink at me with his handgun from 20 metres, I should be able to take a hit or two and return fire (headshots notwithstanding) long before I pass out from blood loss or shock.

2. I shot a player twice with my DMR from approx 10 metres. He immediately went down and alt+f4'd out. OK, I am used to this by now. But since I hit him twice with 7.62 surely he should be dead? Did the immediate hourglass after the first shot prevent him from taking further damage? Are players only able to be hurt when conscious? Would really appreciate an answer to this!

tl;dr: can a player receive further injury while the unconsciousness hourglass is showing?

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