JesteRiddle 0 Posted January 26, 2014 Hi my name is Jester. I wish I could create games. I have the ideas but not the knowledge to do so. But we are here to talk about DayZ. For my ideas for Dayz is to start fresh, And make everything unique.WORDS TO KEEP IN MIND {MULTIPLE TYPES OF UNIQUENESS!!) Lets start with setting. Lets keep the "astronaut's view" the same and keep the cities where they are but take out the buildings and make them new and unique. No two buildings should be the same, unless it needs to be. Examples would be chain restaurants or such. Make it realistic as possible. For example my school has a gymnasium. I would add tragedy, zombie,and bandit gore into the scenery And how much time has past? you could have plant growth. speaking of time and nature. Instead of just 24 hours you could have seasons and weather (i'm talking storms)like you don't want to go out storms)(seasons/as updates). Next is objects, people and gameplay. starting with objects. Its cool that there are a lot of objects already in Dayz but what if we had 10 different types of the same item, say knives. when I'm talking knives, I'm talking 10 different looking butcher knives and 10 different hunting knives,and all were able to be customized (we are already working on customization, I see). but more please. More examples would be customizing vehicles. With like armor and paint.https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRuwSUhLs3UUCD0wdr477EVtuLCfm4HTG0eqQR4y434SaO8Aqiv7w The coolest thing you could ever put in to this game is the mechanics and destruction. (things can be taken apart and destroyed completely specially if it requires teamwork.) like taking out an engine and replacing it using an engine hoist. I believe there should be many types of zombies as there is objects (one faster one taller one fatter one hungry) Alright lets go to health and stats. I would only add two perks to the game they are both realistic so it should be added. Number one is the longer you are alive the faster you will become, I mean think about if you ran everyday, you should be good at it Right. And number 2 is immunity to diseases over time. speaking of illness i think it should be me more of a visual thing. Same thing with dehydration. you wipe the sweat off you head. And one thing you should add is the option to rest in a bed for 5 10 minutes(which is risky and time consuming)(friend, foe and zombie can wake you) after rest illness is cured and if not sick you gain some % of health back. Now lets talk about servers. Hacking is a big thing in DayZ. A quick solution is to not have respawning, One saved character per server, And auto kick for extra scrips. This way people don't jump server to server to get better positions,and items on empty servers. And items that are on the server stay on the server. This makes hacked items easier to find. Share this post Link to post Share on other sites
Geckofrog7 1168 Posted January 26, 2014 *Fast forward to 2024*"New update! Half the buildings are almost finished!" Share this post Link to post Share on other sites
JesteRiddle 0 Posted January 26, 2014 As in all different and new buildings to scale, realism and gore?. Share this post Link to post Share on other sites
JesteRiddle 0 Posted January 26, 2014 (edited) *Fast forward to 2024*"New update! Half the buildings are almost finished!"As in, all different and new buildings to scale, realism, and gore? Edited January 26, 2014 by JesteRiddle Share this post Link to post Share on other sites
Geckofrog7 1168 Posted January 26, 2014 (edited) As in, all different and new buildings to scale, realism, and gore?Yes, as in all different and new buildings to scale, realism, and gore.It'd slow development to a crawl and the game would die off.Do you know how many individual buildings, animations and textures they'd have to replace? Edited January 26, 2014 by Geckofrog7 Share this post Link to post Share on other sites
djporternz 644 Posted January 26, 2014 (edited) No. He means that game engines don't just appear. They require 1,000s~10,000s of hours by a team of programmers to just get their basic functionality sorted. Now your proposal is to throw everything away and start again. GeckoFrog is hinting that to do so would entail a large lead time to just get back to where we are now. It would then take extra time to implement and test the specific changes that would be required. And all that time you'd still be needing to pay the bills. Your ideas are simple, but simple and doable are not the same thing. EDIT: Or not. Sorry Gecko, I may have misread you answer, based on your subsequent reply. Edited January 26, 2014 by DJPorterNZ 1 Share this post Link to post Share on other sites
ChristmasLunch 52 Posted January 26, 2014 To create a building in the game, it's not as simple as just making it on a 3D modelling program and plonking it into the world.Firstly, you have to create textures specifically for that building, and it's really hard to texture stuff from past experience, as in the art side of things.Secondly, you have to create coliders for the zombies. Currently it seems thats not working, but eventually they will be done properly so that zombies can path find around the buildings and don't just walk into the wall closest to you as apposed to walking through the door, andThirdly, you have to create loot spawns in the buildings and on the items inside the buildings. So you're saying you want NO TWO buildings the same? Think realistically here...I think you're asking too much.Besides; we don't want them spending ages on buildings when they could be working on Vehicles :D 1 Share this post Link to post Share on other sites
Geckofrog7 1168 Posted January 26, 2014 they could be working on Vehicles :D Share this post Link to post Share on other sites
JesteRiddle 0 Posted January 26, 2014 I mean if the buildings are all unique i don't care. i don't think every school should look the same. but if you guys say that they're doing it already then i guess we going in the right direction with buildings and setting. Share this post Link to post Share on other sites