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UNDERWORLD

What the KOS whingers fail to realise

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Ok so starting to get a bit annoyed with people moaning about being shot. I'm assuming that these people didn't play the mod so figured I'd let them in on a little secret....

...ZOMBIES CHANGE EVERYTHING.

Don't get me wrong, you still had bandits running about, but for me personally a majority of encounters weren't instant gunfights. Sure quite a few started nice then escalated, but the fact a gunshot in the towns/cities would mean a zombie orgy will hit you very quickly. Try to run, other zombies see and take chase. Any snipers now see a massive sign pointing at you saying SHOOT ME when you have a small horde chasing you. Zombies add a whole new level of player interaction because of this. Now the running through buidings trick won't work in the SA to slow them down, you could find yourself being trapped inside a house being munched.

 

My point is, the addition of increased zombie numbers makes you weigh up your options a lot more. Suddenly taking out a bambi or a guy with say just a pistol has dangerous consequences.

And by the way, I'm dead against bandit skins being implemented back in. For me, the excitement was not knowing where your next encounter is going. Sure it was a pain in the arse when somebody would deceive you and kill you....but that's DayZ! I find I only get annoyed when I die through a glitch rather than players these days.

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I'm not sure what mod you played, but zombies didn't change a damn thing. People were still running around Elektro with the AKS on full auto every single day - you'd still be shot in the face if you were unlucky enough to come within range of another player at the NWAF. Excessive KoS was nearly as much a problem towards the end of the mod as it is now.

 

I'm not what you call a 'KoS whinger', even though I currently believe there's a little too much KoS going on - I still believe there's a place for KoS in DayZ, just maybe not quite as much as is going on right now. However, your statement simply isn't true, and the thought that something as simple as adding a few more is going to magically fix the problem just isn't feasible - there's a hell of a lot of contributing factors, of which this is just one small piece.

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no amount of zombies,  vehicles,  bases,  or anything else added to the game will curb the KOS'ing.  want proof?  go play the mod.

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