Jump to content
r4ptor (DayZ)

Item status should be fixed

Recommended Posts

I like the fact that the items have a sort of "damage status", but the only significant downside to it is that food that are badly damage or worse have a high risk o fbeing sick, and that the glass inside the scope is broken if the status is damage or worse.

But the fact that you have to open the description on every item in order to see their corresponding status is nuts, wouldnt it be easier to have a single litle bar on one side of the item, which shows the color and how much of the bar is gone in order to see how damage the item is. Example a pristine item have a full green bar, a damage item have a half yellow bar, and so on.

 

Also, if you shot a player, one shot is enought to bring the clothes and all the gears from pristine to ruined. Thats just nuts, a bullet hole in a jacket isnt much, i have clothes that have riped bigger holes then a bullet hole, i didnt throw them away for that, simply patch them up and they where good as new.

I can understand that shoting the backpack will result in that some items might get hand and be ruined, but not all the stuff should be that. we are talking about a small bullet here, its not a canon ball. Some items should become ruined, but not all from a singe fired bullet.

Share this post


Link to post
Share on other sites

I believe you only need to hover over an item to determine the status of an item. You don't have to click inspect to see the status of the item.

 

However, I agree that shooting a player should not completely damage all the loot that sad player is carrying. There should be an algorithm that randomly determines what items are damaged in a backpack that player is carrying.

 

If the backpack is not shot, then no items within should be damaged.

Share this post


Link to post
Share on other sites

Only the hit body parts generate ruined gear (it's already like that...one shot kill people and you'll see, clearly of you sparay them with M4...).

And yes, hover on something shows up its description, no need for inspection.

I don't like the bar idea, and neither does the dev team, they want lesser than less graphical disrupting icons.

Needs to be balanced what happens when something is hit, but it will: the game is still in early stages.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×