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Zombies and You! A Suggestion by DayZ-Reporter

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Zombies: Why Do I Want to Change Them (For the Better) ?

 

  • Zombies are hard to kill without a fire axe, splitting axe, or crowbar.
  • Zombies die far too easily when players wield the better melee weapons.
  • Zombies see players through walls, and tend to follow players going great distances.
  • Zombies are clipping through walls.

 

How do You Balance this Problem without Pissing Players Like You Off?
 

 

Zombies are hard to kill without a fire axe, splitting axe, or crowbar.

 

  • First, add proper hit counters for zombies with all melee weapons. Make the head of the zombies the highest points of damage to hit. The torso the second highest, and tertiary are legs.
  • Damage for all melee weapons except for hands are modified to kill the zombie in atleast several hits to the head, not several dozen hits.
  • Wrench, screwdriver, and other smaller melee weapons would kill a zombie in 4 hits to the head, 8 to the torso, and 12 to the legs.
  • Medium sized weapons, like the shovel and crowbar would kill zombies with 2 hits to the head, 4 hits to the torso, and 6 to the legs.
  • Fire axe and splitting axe would kill a zombie with 1 hit to the head, 2 hits to the torso, and 3 to the legs.
  • All guns kill zombies with 1 hit to the head, 2 to the torso, and 3 to the legs.
Zombies die far too easily when players wield the better melee weapons.
  • Put military zombies primarily inland near military installations and make them twice as hard to kill for all melee weapons. This means that both axes takes 2 hits to the head, 4 to the body, and 6 to legs to kill the military zombie. Guns remain unchanged.
  • Add more zombies so they accumulate in packs to attack players.
Zombies see players through walls, and tend to follow players going great distances.

 

  • Add range scopes to zombies. The range for their sight is maximized wherever the zombie is directly looking. Sight is reduced on the on all sides of the zombie until the range is practically nothing behind the zombies head.
  • Zombies should only respond to footsteps depending on the zombies distance to the player, what the player is stepping on, and how softly the player is walking. (Crouching Slowly, Crouch Jog, Crouch Run, Walking, Jogging, Running)
  • Proning should be unheard and hard to see for zombies. (Unless the zombie has already found you.)
  • Zombies cannot see players who are behind a wall, unless the zombie saw the player previously.
  • Add a timer that determines how long a zombie will follow a found player who is running between obstacles to hide from the zombie. When the timer ends, the zombie "loses sight" of the player, and won't chase any longer. If the zombie manages to "see" the player before the timer ends, the timer restarts accordingly.
Zombies are clipping through walls.

 

  • Add a barrier for zombies to conform to when running into walls.
  • Add a path finder that goes around walls and obstacles instead of through them.
  • Add a path finder for zombies to go upstairs where players are.

What Would this Suggestion Accomplish for Zombies and You?

  • Players who are just starting new characters will still be very vulnerable as soon as they start out. But if they find a weapon, they will be less vulnerable to single zombies that attack them. It prompts new characters to avoid cities like cherno and electro until they can atleast find a medium damaging weapon to kill zombies with.
  • Outfitted characters will have more of a challenge even with axes when looting military installations for the bigger and better loot. However, they can still easily kill zombies with guns, at the cost of being heard by another player in the area and by other zombies.
  • Both new characters and outfitted characters can choose to outrun zombies instead of fighting them directly. When the zombies lose sight of the player, the player can continue looting...until the zombies set eyes on him again.
  • These changes are designed to keep DayZ interesting to players, and to keep gameplay flowing in the player vs. player environment. These alterations in zombie behavior will undoubtedly change how players view each other, and how players will contact each other. It should effectively rise the amount of tension for players in the game.

What? Disclaimer!?

  • The types of weapons listed as weak, medium or strong are only suggestions by me. It's up to the developer as to whether a fire axe will be stronger than a splitting axe or a crowbar.
  • The maximum sight range for zombies should be determined by developers, as well as sound range and materials.
  • All else listed is just a suggestion by me.
  • Any discussions of interest in this thread about my idea will be posted below in "Interesting Topics of Discussion by Players like You!".

Interesting Topics of Discussion by Players Like You !

 

Some Good Ideas and Discussions Currently:

 

 

yeah but,a zombie who is outside for a while, he start`s rotting so actually you should be able to tear him apart with 1 axe hit... It`s only my opinion -zerox024

 

Some devices to distract Zombies would be cool. Like a toy with lights and sounds that can be placed somewhere.

 

Can also be used to fool other players. :P -Drone_ZA

 

 

Edited by DayZ-Reporter

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Some devices to distract Zombies would be cool. Like a toy with lights and sounds that can be placed somewhere.

 

Can also be used to fool other players. :P

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  • Zombies die far too easily when players wield the better melee weapons.

 

yeah but,a zombie who is outside for a while, he start`s rotting so actually you should be able to tear him apart with 1 axe hit... It`s only my opinion

Edited by zerox024

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I'm not posting in green. The topic was just edited to look interesting instead of bland.

 

Zerox makes a good point in this discussion, but I think for arguements sake, if a zombie was rotting and can be killed with one axe hit (being hit on the legs or torso), then all other melee weapons should be able to kill that zombie easier too.

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◾Medium sized weapons, like the shovel and crowbar would kill zombies with 2 hits to the head, 4 hits to the torso, and 6 to the legs.

 

Gordon Freeman dosen't think the same...
 

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