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Slaughterbal

Traps

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I know that more items and loot are planned on being implemented into DayZ and with those items I believe the possiblities of traps or distractions. Some items that could be added for many purposes rope/string, gunpowder and what ever else all of you can come up with.

Examples: 1. 2x Rope/String + Pistol w/1 mag = Gunshot tripwire to lockdown areas or alert you of intruders

2. Rope/String + Empty can + Gunpowder + lighter = Small explosive trap, not large enough to kill or hurt per se, BUT placed across on the other side of the town your looting, unsuspecting ZED walks over and POP! Every zed in that town is headed that way, away from you hopefully.

I hope all traps would be non-lethal because a 1-shot kill trap out of nowhere while looting or running would be extremely dumb and not very fun for anyone.

Throw in your two cents on whether this is a good idea or not, I'm impartial either way just throwing the idea out there to see how all of you feel about it.

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Traps are an excellent idea.

In a game that takes place a a persistent and evolving world, one in which your commodities are persistent as well, it would make sense to be able to defend your loot.

Being able to trap up your tent area would be a great idea.

The issue though would be people trapping known loot spawn points and other high traffic areas. There could maybe be limits/parameters set around how you can or cannot set a trap.

Again, a great idea to experiment with, but its got a ways to go before we get there.

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Traps are an excellent idea.

In a game that takes place a a persistent and evolving world' date=' one in which your commodities are persistent as well, it would make sense to be able to defend your loot.

Being able to trap up your tent area would be a great idea.

The issue though would be people trapping known loot spawn points and other high traffic areas. There could maybe be limits/parameters set around how you can or cannot set a trap.

Again, a great idea to experiment with, but its got a ways to go before we get there.

[/quote']

I agree, Just thought of it and threw it out there. Although like all possible ideas griefers can always take hold (barbed wire walls?? :P) Limits on the traps could be an effective way to make them more practical and less grieferish, one idea could possibly be making them extremely obvious with a small activation range? Possibly making it easy for players to see and avoid (or even disarm if they have the axe, knife or any sharp tool) and making them more of a anti-zombie tool rather than an anti-player tool. God knows we don't need anymore of those.


Since you like doing this to everyone's post may I point out that I searched three separate times and that ONE post did not come up, also others may not have or ever will see it, reposting the same general idea can always turn into different things and ways to think about the idea.

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