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disturbd

Server bound

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I have been a long time WoW player(Since vanilla). Having progressed through each expansion and experiencing first hand the negative affects of Blizzards changes to the game, I have noticed a huge down turn of any compassion and team work when performing 5 man heroic runs.

This is due to what is known as lfg (looking for group). Back in the old days of WoW if you wanted to run a dungeon you would have to assemble a group together from your server. If you where to ninja(steal) or perform sub par, it would usually get around the server and ruin your name on that server community. Now with the addition of cross server LFG you will be randomly added to a group of people who you are likely to never see again after the dungeon run.

You may be asking what does this have to do with Dayz. Well it was the anonymity of the cross server lfg that had an effect on the compassion and good manor of people. People just felt that, "Hey I will never see this person again so who cares". I feel that if each server had a different character instance, it would build a community on each server and each player would have their own reputation to uphold on that server.

Other pro's: I personally would play more. Reason behind this is because I have to much to risk playing by myself right now, I wait for at least one other clan mate to be on. If I could go on another server I would not have to worry about loosing all my stuff.

Server hopping. I don't think its right to be able to server hop for supplies. If what your looking for is not there you should have to walk to the next city. I feel this adds more realism to the game.

Just my thoughts on the topic feel free to add your own. Please bump if you like the idea, and if you don't like it please let me know why.

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I understand what you are saying with the anonymity cross servers, I wish there was some way we could know more about the other players but I don't see this happening. I just don't think that every server could hold the data needed for this to happen.

What I would suggest is that instead of making each server its own character, each character profile you have acts as a separate character itself. Basically this is doing the same thing but you are not putting a large load of data on the servers which will keep everything running smoothly.

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I understand what you are saying with the anonymity cross servers' date=' I wish there was some way we could know more about the other players but I don't see this happening. I just don't think that every server could hold the data needed for this to happen.

What I would suggest is that instead of making each server its own character, each character profile you have acts as a separate character itself. Basically this is doing the same thing but you are not putting a large load of data on the servers which will keep everything running smoothly.

[/quote']

I don't really see a difference in the ideas.

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I wouldn't mind seeing the characters bound to a server, would allow me to have a character to play with a group and then log on a different server for solo play without having to regroup with friends when they log on.

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