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xxtwisted26xx

Safety in Numbers

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What do you guys think about players being spawned in groups when they begin a new game? For example, 5 new players begin life on the coast of a small village. They are in the same group with their own group chat (labeled: Group:Radio). They will have friendly fire off for 10 minutes from which they can decide to stay together in numbers or simply wander off on their own. If players don't want to be in the group they can simply "leave group." This can encourage early teamwork in controlling towns of zombies and the always hard decision of who gets what loot. It introduces players early to player interaction and even betrayal - 3 players loot a grocery store and find a M16 in the back, before they can decide who gets it the 3rd player axes everyone and takes it for himself.

 

Also, I know it would make the game seem unrealistic, but also maybe a more formal group system? For example, group members will show up as their own markers on a map (if you own one). Or maybe their name will show up on your HUD.

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First of all, as much as i'd like to have a HUD, i still say no.

Dayz is a big part about realism, and no HUD, IMO.

(even if i'd like to have one, tho ;) )

 

And the group thing is good, but there are to options:

#1: they stay together, and work together

#2 they try to kill the others, or work for some time, and then kill to get geared up fastest.

 

IMO, newbies just should spawn closer to one another, but not in a group.

 

 

and make some villages newbie-only, so no geared players can go on newbkilling-rampage.

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