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DarkOverlord

Tackling a (Un)Dead Issue

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My friends, we all know about the pressing issues surrounding the zombies of our beloved game. I believe I have a remedy for this.

Now, I may not be a true 'veteran' of this mod and, yes, it is an Alpha but I have done a great many observations and this is what I think would make the our adorable antagonists.

The issue around the zombies is that they act like AIs and not the Undead. While, in all actuality, the truth, the aim of the mod team is to make this a realistic simulator for the zombie apocalypse. While I have no problem with a running zombie (even though it defies all logic about a rotting corpse even having the ability to run), but one that can sprint to a player in a matter of seconds from a mile away is absurd.

A way to remedy this is not to dumb down the running speed of the Sprinter (as I shall call them for simplicity's sake) to a crawl but to bump it down to the size of the Monkey or Hopper. This is because any given Hopper 'runs' at a normal running rate for any human being and can realistically be ditched when being chased. A Sprinter, as it is, is too much

With this said, I have never really understood the concept of the Hopper other than to have a comical value to them. If the Sprinter's speed is reduced to the Hopper's speed, it kinda makes the role redundant and can be removed. This gives a bit more realism to our zombie apocalypse.

Now, this is where our 'Hardcore' brothers and sisters are like: "BUT DAT MAEKZ DEM 2 EZEE"

Well, duh. That's the point. However, here is going to be the kicker so you can get excited.

The current zombie numbers are not worrisome unless you attract like some 30 of them and you're stuck inside a building with little to no ammo.

The solution for this 'increased' ease is to simply increase number of zombies in a city. The number of zombies in a town are fine or could use a little bit more but... A place like Elektro or Cherno should always have the presence of zombies. If there is anything I'm going to give The Walking Dead credit for it is the sheer intensity of having a zombie pretty much filled to the brim with the dead.

This is something that should be captured in DayZ and maybe even capitalized on. Cities should not be governed by a small team of bandits holed up in a school or any other building.

To actually explore this idea, we should double the amount of zombies in the cities. This will discourage bandits from holing up in a Fire Station or on top of a hospital with their loud sniper rifle to just pick off newbies who go in to get decent gear and roll out.

What do you guys think?

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I love the idea of increasing the zeds # in cities. This with the ability for zeds to hear and investigat sounds should help to root out the camper clans.

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I love the idea of increasing the zeds # in cities. This with the ability for zeds to hear and investigat sounds should help to root out the camper clans.

Exactly. I didn't mention the sensory issues with the zombies right now because Rocket has already addressed it and said that it will be fixed.

Cities shouldn't be so barren and bandit ridden. It should be governed by the undead and only the undead.

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